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Post by SapphireMoon on Feb 13, 2024 18:59:46 GMT -5
I'm making my first ring, and I've gotten up to the last stretch. It imports into Studio just fine, and it looks just fine in Blender too. However, the texture is wrong in Studio. I've tried everything I can think of. I've done UV data transfer and I've arranged it in accordance with the EA texture guide. I know it's something I've done wrong on my end, but I'm not quite sure what. I'd really appreciate some help. Screenshot: Blend File + Package: Blend | Package
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Post by mauvemorn on Feb 13, 2024 19:23:41 GMT -5
Hi. The blend you shared was not imported in s4s. The one youre seeing in s4s is old The most likely cause is jumping between versions of blender. Open and save this blend in a version that is linked in s4s setting That aside, you should transfer weights and uv_1 from an upper body, right now they arent right - expand the rig, make top selectable; - select your ring, add data transfer, choose Reference as Source object; - enable Vertex data and Vertex groups, choose Nearest face interpolated; - Enable Vertex corner data and UVs, choose Nearest face interpolated and uv_1; - click on Generate data layers;
- apply; - switch to Edit mode, select everything with A, in Tools expand Weight tools, choose Clean with All groups and Limit total with 4;
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Post by SapphireMoon on Feb 14, 2024 16:21:42 GMT -5
Hi. The blend you shared was not imported in s4s. The one youre seeing in s4s is old The most likely cause is jumping between versions of blender. Open and save this blend in a version that is linked in s4s setting That aside, you should transfer weights and uv_1 from an upper body, right now they arent right - expand the rig, make top selectable; - select your ring, add data transfer, choose Reference as Source object; - enable Vertex data and Vertex groups, choose Nearest face interpolated; - Enable Vertex corner data and UVs, choose Nearest face interpolated and uv_1; - click on Generate data layers;
- apply; - switch to Edit mode, select everything with A, in Tools expand Weight tools, choose Clean with All groups and Limit total with 4; Thank you so much for your help! sims4studio.com/post/182216I also added a link to another post of yours that really helped too. For anyone else who needs help, the combination of all of the advice in this thread is what helped me.
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