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Post by tr2499 on Feb 17, 2024 10:17:44 GMT -5
Hey! I'm working on a CC with oversized sleeves, to do so I removed the entire arms from the sims avatar mesh to prevent clipping from the avatar's fingers. The top part of the sleeves looks ok but at the end of the sleeves I'm getting this glitch: This is how the CC looks like over S4S: Is it mandatory to keeps the hands of avatar with the CC to prevent this? Or is there a way to prevent this glitch from happening by playing around the weights? I tried to remove some of the weights from the arms or even by removing some vertex groups from the arm area but it didn't work. Thanks in advance!!
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Post by mauvemorn on Feb 17, 2024 11:15:47 GMT -5
Hi. No, it is not mandatory. You may be removing vertex groups the wrong way or not all of them. Try this instead: - separate the upper portion of the dress(everything above the belt); - expand the rig, make top selectable, select it, duplicate; - select top.001, delete hands from it; - transfer weights from top.001 to the separated part of your dress; - delete top.001, join the dress back together, remove doubles where the mesh was split
If it won’t work or something is unclear, share the blend please
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Post by tr2499 on Feb 17, 2024 12:51:12 GMT -5
Hey, thanks for the respond! Apologies for not fully understanding the instructions as I'm fairly a beginner: 1. what do mean by expanding the rig object? 2. when you specified to delete hands from the duplicated top object, did you meant doing so by removing both the UV of the sleeves and weights related to the arms? or just one of them? Thanks in advance!!
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Post by mauvemorn on Feb 17, 2024 16:02:44 GMT -5
Like this: No, the mesh. If you will delete the mesh of hands, everything else will be deleted and your garment will receive no weights from the hand area
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Post by tr2499 on Feb 18, 2024 12:40:35 GMT -5
Thank you very much it worked! You're the best! :D
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