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Post by shadowempress on Feb 24, 2024 2:43:11 GMT -5
I'm trying to get this mesh to show up but it not having it all show up. i found a way for the cas to be a separate thing that doesn't require the original by putting it on the nude body but for some reason it not importing for the male one. I did it a ton of time for the female dress i made but the male won't import. now I know I have an older version of blender but it the one I'm more comfortable with then the recent one. it v2.78 and the blender I'm trying to convert is emperor blend i have sims 4 studio 3.2.1.3 star
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Post by mauvemorn on Feb 24, 2024 7:47:21 GMT -5
Hi. We need to see what package you're importing it in. For now, all I can say is that a). it is high poly enough to crash the game; b).it is not adapted correctly at all ( and it will be very difficult to do it ); c). It is split into meshgroups the wrong way
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Post by shadowempress on Feb 25, 2024 0:50:48 GMT -5
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Post by mauvemorn on Feb 25, 2024 7:54:57 GMT -5
The item you started a package from, ymTop_Nude, contains only the upper body and is made of one meshgroup. Your garment is full-body and is made of 3 meshgroups, so two of them are not imported.
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Post by shadowempress on Feb 25, 2024 12:57:02 GMT -5
so how do i make it contain 3 meshgroup
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Post by mauvemorn on Feb 25, 2024 13:08:54 GMT -5
Your mesh must not be made from 3 meshgroups in the first place. - join all parts into one; - clone a dress or something similar for men, export the blend, append it in the scene with your dress, join all meshgroups into one, rename to Reference; - transfer all data from it to your garment; - separate the collar on your garment, give it a different cut; - in s4s filter the catalog by full body, man, 2 meshgroups; - clone something, import your blend there, change the shader
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