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Post by mamsourba on Feb 24, 2024 16:02:55 GMT -5
Hello, I typically used blender 2.76/2.70 to data transfer/weight paint my clothing meshes. However today I decided to use blender 3.6 and my mesh isn't loading into s4s. The loading symbol comes up for a second then goes away and nothing imports. Could I be doing something wrong?
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Post by mauvemorn on Feb 24, 2024 16:39:59 GMT -5
Hi. 1. You need to change the path in s4s settings 2. The file must be created for blender 3.6. While you can open old blend files in a new blender, you cannot import them in s4s
Do the following: 1. Change the path in s4s settings to blender.exe in blender 3.6 installation folder; 2. Clone a new maxis hair, export the blend (important), open in 3.6; 3. Append your hair meshes here; 4. Assign cut numbers, if needed.
If this won’t work, share a blend file please
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Post by mamsourba on Feb 24, 2024 16:50:13 GMT -5
Thanks I figured it out, all I had to do was export the Nude bottom mesh from s4s. The issue was the nude bottom default EA mesh that I was using previously was exported from an older s4s version with the path being blender 2.79. My new s4s v3.2.1.3 has the blender path of 3.6 and once I exported the nude mesh from that s4s and reapplied weights etc to my mesh then it worked!
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Post by knoxbarlow on Feb 29, 2024 5:11:58 GMT -5
Hi. 1. You need to change the path in s4s settings 2. The file must be created for blender 3.6. While you can open old blend files in a new blender, you cannot import them in s4s Do the following: 1. Change the path in s4s settings to blender.exe in blender 3.6 installation folder; 2. Clone a new maxis hair, export the blend (important), open in 3.6; 3. Append your hair meshes here; 4. Assign cut numbers, if needed. If this won’t work, share a blend file please Thanks, I did as you said and it worked for me, You made my day. If I want to know more, I will start my own thread.
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