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Post by jem on Feb 26, 2024 8:50:22 GMT -5
Hello, I'm wanting to make a piece of CC similar to the skin detail by CCadence that gives sims an animal-like snout. Unlike theirs, mine will be closer to the original position of the mouth so that seperate teeth are not required. So what I'm wondering is if I should make this a face preset or a skin detail like CCadence's. If I make it a skin detail I would like to know how CCadence did the same, since you can see that theirs has different vertices from the Sims 4 head mesh. I'd still like to be able to change other parts of the face like the eye shape. Also I'd like to know the best way I can make the male and female versions as similar as possible, thanks! Here is a link with CCadence's CC: www.patreon.com/posts/catmumcadence-78200943?l=fr
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Post by mauvemorn on Feb 26, 2024 19:35:18 GMT -5
Hi. - clone the head, export the blend; - modify the shape of the head, leaving the structure of the blend ( 2 meshgroups) the same, import back; - open the console with Shift Ctrl C, enter "headfixer"; - in the warehouse tab choose CAS part, in the search bar to the right enter Exclude. Change Excludepartflags to 8; - recategorize as skin detail.
Now this package works as a non-default head replacement "accessory"
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