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Post by ellesimsworld on Mar 10, 2024 9:49:46 GMT -5
I guess it also helps to say that I've tried different hex codes on the bottom part as well:
007F00 3FFF00 F3F315
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Post by mauvemorn on Mar 10, 2024 11:26:29 GMT -5
Clothing is vertex painted only with two colors: 3FFF00 - the skirt area, starting from the groin. Can be also found in the chest area on loose clothing, but it is not a big deal; 00FF00 - for everything else, including body parts. If you arent sure how something should be done, check how it is done on a similar maxis garment or, better, transfer this data from it. Do not rely on the information online or custom content, it can be outdated. This yellow color hasnt been used in, like, 6 or 7 years ( and it wasnt used like this ), so this is the cause of the problem. Other issues: - a lingerie set and a dress are shaped differently in the lower body area and behave differently. When you're making a dress, you need to transfer weights, uv_1 and vertex paint from a dress of similar shape, not a lingerie set; - the garment has very bad topology. It is chaotic and very dense, which makes the garment look and behave like crumpled paper. In MD model in quads and keep particle distance high or retopologize the mesh; - try to delete all areas of the body covered by clothing. More free space = bigger uvs; - bigger uvs in uv_0 = better texture quality. Try to utilize the space more efficiently. However, do not scale parts of the same garment individually unless the difference in quality is acceptable. You can make buttons or zippers bigger, but something made from the same fabric should be scaled uniformly;
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Post by ellesimsworld on Mar 12, 2024 6:43:10 GMT -5
Thanks for help on the post before! I decided to switch over to a tank top. I've ran into an issue with my mesh tearing. It has one or two small tears on the end for "average size" sims. And as soon as I increase and decrease the Sim's size and muscle drastically, the mesh tears more. This is happening even after: * I deleted parts under the body covered by clothing * Did a data transfer from my reference mesh. * Weight transferred from my reference mesh. * Vertex Painted I'm assuming maybe it has something to do with weight painting? The avatar I'm using maybe? Basically, I just want the mesh to fit on all sizes of Sims. I've attached the folder with two images, and the blend file. I think I deleted the package file. I'll try to find it if that'll help more. PS. The Blend file I attached is after I UV Mapped my mesh. I still hadn't Vertex Painted it or Weight transferred it. Images&BlendFile
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Post by mauvemorn on Mar 12, 2024 12:53:50 GMT -5
The mesh isnt vertex painted. If you transferred weights and uv_1 with Nearest face interpolated from the mesh used as a body, then the only way is to delete more of the body covered by clothing. Use Knife tool and cut the mesh, then delete unwanted
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Post by ellesimsworld on Mar 14, 2024 6:59:54 GMT -5
I figured out the problem. It was my uv_1 map. I was able to fix it with subdivision surface. But thank you again!
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Post by ellesimsworld on Mar 25, 2024 11:29:50 GMT -5
Hello, I've got a quick question. Is there a way that close underneath this dress? I know that EA dresses normally have that circular thing underneath skirts and dresses that allow it to close. I'm adding the blend file here. I used Blender 2.79. Blender File
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Post by mauvemorn on Mar 25, 2024 11:54:49 GMT -5
- switch to edit mode; - select everything with A, Mesh - Vertices - Remove doubles, change Merge distance to 0.0001; - with everything still selected, Select - Select boundary loops; - Mesh - Edges - Mark sharp; - Alt-click on the bottom edge loop to select it, press E, then S. Press Alt M and choose Collapse; - hover over created geometry, press L to select it, choose Sharp in options; - Mesh - UV unwrap - Unwrap. Put this island somewhere in the uv editor
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Post by ellesimsworld on Apr 23, 2024 13:16:19 GMT -5
Literally was supposed to respond a long time ago and say thank you for this! I do have a question as it relates to meshes . How does one paint on a mesh? I know some creators use marvelous designer, but that mesh is separated from the body; others have their CC painted on. Is there a way to achieve this in blender? Or would I maybe need Z- brush?
Also, is there another software I can use to create clothing mashes besides MD? I haven’t been achieving the desired looks/ results with MD and wanted to know.
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Post by mauvemorn on Apr 23, 2024 13:25:59 GMT -5
In Blender you can paint in Texture paint mode There is no "better" program for making clothing than MD, its an industry standard. If you want yours to look more Maxis match, you can just adjust existing meshes. If you struggle to execute your ideas in MD, import maxis meshes in it and adjust them further. When you start this way, a garment fits the avatar right and simulates correctly
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