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Post by zayton0 on Feb 27, 2024 5:04:28 GMT -5
Hello, I'm quite new (newbie, yeah) for both blender and meshing cc and I need advice to fix this hair. My mesh in blender is pretty fine but I don't know what is going on when I tried to import my mesh in s4s then this happening (It's also look like this in game. I have no idea it's cause from my uv_1 or hat chops, I've tried to fix and finds any case like me in creator help thread so many times but I still don't know what's going on here😭). My files in this folder (Click)Sorry if my english skills is not really good, I just want advice 🥹.
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Post by mauvemorn on Feb 27, 2024 6:11:27 GMT -5
Hi. When you duplicate and mirror something, select the mirrored mesh first, then the original, then join, not in the opposite order. In edit mode select everything with A and flip normals. It will look wrong in blender but correct in s4s. You can disable Backface culling to make it look right in blender. There are other issues: - the original hair is made of 3 meshgroups. Your blend has only one and replaces only one of them, so others stay. You need to either create the other two or clone something made of 1 meshgroup; - weights, uv_1 and vertex paint are incorrect. You should just transfer all of this; - never transform the mesh in object mode, do it in edit mode only. It can cause problems with s4s; - in the future, try to not make a mesh this high poly. If you will create hat chops, all three of them may crash the game.
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Post by zayton0 on Feb 27, 2024 6:51:13 GMT -5
Hi. When you duplicate and mirror something, select the mirrored mesh first, then the original, then join, not in the opposite order. In edit mode select everything with A and flip normals. It will look wrong in blender but correct in s4s. You can disable Backface culling to make it look right in blender. There are other issues: - the original hair is made of 3 meshgroups. Your blend has only one and replaces only one of them, so others stay. You need to either create the other two or clone something made of 1 meshgroup; - weights, uv_1 and vertex paint are incorrect. You should just transfer all of this; - never transform the mesh in object mode, do it in edit mode only. It can cause problems with s4s; - in the future, try to not make a mesh this high poly. If you will create hat chops, all three of them may crash the game.
You are lifesaver, thank you sm!🙇
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