|
Post by abluepegasus on Feb 29, 2024 15:43:06 GMT -5
Hello, I am at my wits end and I am hoping someone can help me. Basically, I have created a mod that utilizes several traits, and reports came in that using my mod causes all the Sims in the lot to travel with you, even if you don't want them to, and some testing I did myself have confirmed this. Apparently, it's a common thing for trait mods, but I can't find any resources for mod creators to fix it.
Here's a really basic breakdown of the mod I made:
3 CAS selectable traits exported directly from Mod Constructor. 2 Lot traits also exported directly from Mod Constructor. 1 Reward trait added with this tutorial: simsvip.com/2017/10/18/create-mod-create-reward-trait/
There's also buffs for each of those traits and some social interactions attached to the rewards trait.
I am using Mod Constructor V5.0 beta 14 and Sims4Studio V3.1.6.3
Can anyone point me to a place that shows how to fix that annoying travel bug? (I also would like to know if there is a cleaner way to add rewards traits. While the tutorial does work, it also overrides the base game instance for the rewards store, which I am not too comfortable with.)
|
|
|
Post by ellamorrison on Mar 21, 2024 2:07:53 GMT -5
I have not faced such a problem, but I regret about the situation! I adore online games and sometimes play casino games online, and it is always bad luck when you fail to finish the game. I always read info about betting sites not on Gamstop at notgamstop.com/betting-sites-not-on-gamstop/ to play safely. To address the travel bug issue caused by your mod, you might want to check if any of the traits or interactions you've created inadvertently trigger the travel behavior. This could involve reviewing the coding of your mod and ensuring that there are no conflicting instructions related to Sims' movements. One approach might involve creating a separate rewards system within your mod, keeping it distinct from the base game's mechanics. Additionally, updating to the latest versions of Mod Constructor and Sims4Studio might also provide access to new features or fixes that could address these issues.
|
|
|
Post by abluepegasus on Apr 14, 2024 23:45:28 GMT -5
After some real digging around my mod, I found out it was Action Triggers that cause it. I don't know how to fix it while keeping the Action Triggers working, so I simply removed them.
|
|