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Post by simmerman12 on Mar 1, 2024 10:45:34 GMT -5
To make it for Sims 4, I put the external mesh into Blender 2.76 and completed the uv unwrap. However, the location is not appropriate as in the first picture. Is there a way to resize the already unwrapped UV map all at once to match the red line? Or do I have to do it manually using the q and w keys? I am attaching a file to share my situation. drive.google.com/file/d/1ox-YRC0-KHeelJLgIPonnZ6xgzjM0AUT/viewThanks for your attention.
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Post by mauvemorn on Mar 2, 2024 10:48:32 GMT -5
Hi. You should transfer it from a maxis foot, then edit uvs - delete uv_0, uv_1, all vertex groups and this one vertex on the right side of the foot; - make feet visible and selectable;
- vertex paint the mesh with 00FF00; - transfer weights and all uv maps from feet; - select uv_0, edit uvs to display textures right; - once happy, delete UVmap. If you wont get the right result, you'll have to align uvs in UVmap to match the default texture the best you can.
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Post by simmerman12 on Mar 3, 2024 9:00:07 GMT -5
Hi. You should transfer it from a maxis foot, then edit uvs - delete uv_0, uv_1, all vertex groups and this one vertex on the right side of the foot; - make feet visible and selectable;
- vertex paint the mesh with 00FF00; - transfer weights and all uv maps from feet; - select uv_0, edit uvs to display textures right; - once happy, delete UVmap. If you wont get the right result, you'll have to align uvs in UVmap to match the default texture the best you can. Thank you for your answer. Let's try it.
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