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Post by BokchoiJo on Mar 3, 2024 1:03:11 GMT -5
Hi, I'm making a full body outfit for men & I'm using ymBody_EF01AthleticLifter as the base. Tested LOD0 ingame & it seems to work fine. The problem is in the specular part. To test I first press "Make Blank" on the specular slot. Something weird happen, the original spec map is gone but the original spec mask lingers (iirc in older version both the map would be gone). Test ingame & the specular looks fine.
But when I use my custom spec map & mask, the outfit would look shiny ingame. My spec map is fully transparent png & the mask is black & white png. Resolution seems to be correct.
Does anyone know why this is happening? Any help is appreciated, thanks. Here's the package --- I'm using the latest S4S 3.2.1.4 (I use the installer, not the zip).
EDIT : remove package link since it's solved
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Post by mauvemorn on Mar 3, 2024 4:01:22 GMT -5
Hi. The mask is automatically generated from the alpha channel of your diffuse. This prevents conflicts with other cc. The image must have at least something on it. If you want it to be opaque, just flood the area where your textures are with black and set opacity to 1%. That would be the correct way of doing it. Alternatively, you could put a dot somewhere in the corner so that the image contains something
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Post by BokchoiJo on Mar 4, 2024 8:51:38 GMT -5
Thanks for the help as always . It works after I paint the spec map full black with 1% opacity.
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