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Post by nadjaaac98 on Mar 3, 2024 6:45:19 GMT -5
Hi! I have problem to create this jacket, everything fits but when the sim movies the jacket gets ribbed or I dont know if thats the right word. I send a screenshot, so you understand what i mean, and also blend files Keep in mind, I dont want any arms, becouse of the jackets shape (sorry for the texture, I have not get it a texture yet) If someone is availble to explain and send me a working package file of my jacket I would be so happy www.mediafire.com/file/bo1eg0ddb6b6lkj/help.zip/file
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Post by mauvemorn on Mar 3, 2024 8:00:45 GMT -5
Hi. Adapt it exactly like this: - clone yfBody_Chemise, export the blend, open it; - in UV editor enable sync, press B, select arms, in 3d view press Delete, choose Faces. Rename this mesh to Reference; - File - Append, find unjoin.blend, choose Object folder, then Mesh1, append it, rename to Garment; - select Garment, add Data transfer, choose Reference as Source object; - enable Vertex data and Vertex groups, then Nearest face interpolated; - enable Face corner data and UVs, then choose uv_1 in both drop downs. Choose Nearest face interpolated as well; - click on Generate Data layers, then apply; - add Data transfer again, choose Reference as source object, enable Face corner data and Vcol, choose Col in both drop downs, then Nearest face interpolated. Click on Generate data layers, then apply; - switch to edit mode, select everything, use Clean with All groups and Limit total; - rename UVmap to uv_0; - uvs in uv_0 overlap with uvs of the neck. You must lower uvs of the garment; - select Reference, in Edit mode select everything with A, Remove doubles; - disable Limit selection to visible, select all areas of the body the garment covers, Delete - Faces; - in this order: select Garment, Shift-select Reference, join with Ctrl J;
- assign cut 0000, import back into yfBody_Chemise
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