Post by simonesaturn on Mar 3, 2024 13:16:43 GMT -5
I changed my Blender file destination to the correct 3.6 version, but I'm still getting this error below. Also getting an error on bootup of S4S that says "Cannot Find Game File" but is the correct file path when I go to configure, and if I change it to the correct path it says "Please report this error"
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The Sims 4 Studio - Version 3.2.1.4
System.AggregateException: One or more errors occurred. (Traceback (most recent call last):
File "<string>", line 1, in <module>
File "C:\ProgramData\S4Studio\Scripts\clipimporter.py", line 44, in <module>
load_clip(clip,rig)
File "C:\Users\[UserName]\AppData\Roaming\Blender Foundation\Blender\3.6\scripts\addons\s4studio\animation\blender.py", line 143, in load_clip
animate_bone(skeleton.pose.bones[ROOT_BONE])
KeyError: 'bpy_prop_collection[key]: key "b__ROOT__" not found'
changing mode from None to OBJECT select=None
Mode is now None
changing mode from None to OBJECT select=None
Mode is now None
changing mode from None to OBJECT select=None
Mode is now None
changing mode from None to EDIT select=<bpy_struct, Object("rig") at 0x00000128FB5BEB08>
Mode is now EDIT
changing mode from EDIT to POSE select=<bpy_struct, Object("rig") at 0x00000128FB5BEB08>
Mode is now POSE
changing mode from POSE to EDIT select=<bpy_struct, Object("rig") at 0x00000128FB5BEB08>
Mode is now EDIT
changing mode from EDIT to EDIT select=None
Mode is now None
changing mode from None to OBJECT select=<bpy_struct, Object("rig") at 0x00000128FB5BEB08>
Mode is now OBJECT
ROTATING mode= OBJECT active=<bpy_struct, Object("rig") at 0x00000128FB5BEB08>
ROTATING mode= OBJECT active=<bpy_struct, Object("rig") at 0x00000128FB5BEB08>
changing mode from OBJECT to POSE select=<bpy_struct, Object("rig") at 0x00000128FB5BEB08>
Mode is now POSE
Blender quit
)
---> S4Studio.Blender.BlenderException: Traceback (most recent call last):
File "<string>", line 1, in <module>
File "C:\ProgramData\S4Studio\Scripts\clipimporter.py", line 44, in <module>
load_clip(clip,rig)
File "C:\Users\[UserName]\AppData\Roaming\Blender Foundation\Blender\3.6\scripts\addons\s4studio\animation\blender.py", line 143, in load_clip
animate_bone(skeleton.pose.bones[ROOT_BONE])
KeyError: 'bpy_prop_collection[key]: key "b__ROOT__" not found'
changing mode from None to OBJECT select=None
Mode is now None
changing mode from None to OBJECT select=None
Mode is now None
changing mode from None to OBJECT select=None
Mode is now None
changing mode from None to EDIT select=<bpy_struct, Object("rig") at 0x00000128FB5BEB08>
Mode is now EDIT
changing mode from EDIT to POSE select=<bpy_struct, Object("rig") at 0x00000128FB5BEB08>
Mode is now POSE
changing mode from POSE to EDIT select=<bpy_struct, Object("rig") at 0x00000128FB5BEB08>
Mode is now EDIT
changing mode from EDIT to EDIT select=None
Mode is now None
changing mode from None to OBJECT select=<bpy_struct, Object("rig") at 0x00000128FB5BEB08>
Mode is now OBJECT
ROTATING mode= OBJECT active=<bpy_struct, Object("rig") at 0x00000128FB5BEB08>
ROTATING mode= OBJECT active=<bpy_struct, Object("rig") at 0x00000128FB5BEB08>
changing mode from OBJECT to POSE select=<bpy_struct, Object("rig") at 0x00000128FB5BEB08>
Mode is now POSE
Blender quit
at S4Studio.Blender.BlenderUtilities.RunBlender(String script, String blend, Boolean background, Boolean check_version) in \\mac\thes4studio\TheS4Studio\S4Studio.Shared\BlenderUtilities.cs:line 231
at S4Studio.Blender.BlenderUtilities.ExportClip(String custom_blend, String custom_clip, String mannequin_folder, String mannequin_texture, String rig_resource) in \\mac\thes4studio\TheS4Studio\S4Studio.Shared\BlenderUtilities.cs:line 441
at S4Studio.ViewModels.Animation.AnimationPackCustomContent.<>c__DisplayClass152_0.<DoExport>b__0() in \\mac\thes4studio\TheS4Studio\S4Studio.Shared\ViewModels\Animation\AnimationPackCustomContent.cs:line 945
at System.Threading.Tasks.Task.InnerInvoke()
at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
at System.Threading.ExecutionContext.RunFromThreadPoolDispatchLoop(Thread threadPoolThread, ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
at System.Threading.ExecutionContext.RunFromThreadPoolDispatchLoop(Thread threadPoolThread, ExecutionContext executionContext, ContextCallback callback, Object state)
at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
--- End of inner exception stack trace ---
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The Sims 4 Studio - Version 3.2.1.4
System.AggregateException: One or more errors occurred. (Traceback (most recent call last):
File "<string>", line 1, in <module>
File "C:\ProgramData\S4Studio\Scripts\clipimporter.py", line 44, in <module>
load_clip(clip,rig)
File "C:\Users\[UserName]\AppData\Roaming\Blender Foundation\Blender\3.6\scripts\addons\s4studio\animation\blender.py", line 143, in load_clip
animate_bone(skeleton.pose.bones[ROOT_BONE])
KeyError: 'bpy_prop_collection[key]: key "b__ROOT__" not found'
changing mode from None to OBJECT select=None
Mode is now None
changing mode from None to OBJECT select=None
Mode is now None
changing mode from None to OBJECT select=None
Mode is now None
changing mode from None to EDIT select=<bpy_struct, Object("rig") at 0x00000128FB5BEB08>
Mode is now EDIT
changing mode from EDIT to POSE select=<bpy_struct, Object("rig") at 0x00000128FB5BEB08>
Mode is now POSE
changing mode from POSE to EDIT select=<bpy_struct, Object("rig") at 0x00000128FB5BEB08>
Mode is now EDIT
changing mode from EDIT to EDIT select=None
Mode is now None
changing mode from None to OBJECT select=<bpy_struct, Object("rig") at 0x00000128FB5BEB08>
Mode is now OBJECT
ROTATING mode= OBJECT active=<bpy_struct, Object("rig") at 0x00000128FB5BEB08>
ROTATING mode= OBJECT active=<bpy_struct, Object("rig") at 0x00000128FB5BEB08>
changing mode from OBJECT to POSE select=<bpy_struct, Object("rig") at 0x00000128FB5BEB08>
Mode is now POSE
Blender quit
)
---> S4Studio.Blender.BlenderException: Traceback (most recent call last):
File "<string>", line 1, in <module>
File "C:\ProgramData\S4Studio\Scripts\clipimporter.py", line 44, in <module>
load_clip(clip,rig)
File "C:\Users\[UserName]\AppData\Roaming\Blender Foundation\Blender\3.6\scripts\addons\s4studio\animation\blender.py", line 143, in load_clip
animate_bone(skeleton.pose.bones[ROOT_BONE])
KeyError: 'bpy_prop_collection[key]: key "b__ROOT__" not found'
changing mode from None to OBJECT select=None
Mode is now None
changing mode from None to OBJECT select=None
Mode is now None
changing mode from None to OBJECT select=None
Mode is now None
changing mode from None to EDIT select=<bpy_struct, Object("rig") at 0x00000128FB5BEB08>
Mode is now EDIT
changing mode from EDIT to POSE select=<bpy_struct, Object("rig") at 0x00000128FB5BEB08>
Mode is now POSE
changing mode from POSE to EDIT select=<bpy_struct, Object("rig") at 0x00000128FB5BEB08>
Mode is now EDIT
changing mode from EDIT to EDIT select=None
Mode is now None
changing mode from None to OBJECT select=<bpy_struct, Object("rig") at 0x00000128FB5BEB08>
Mode is now OBJECT
ROTATING mode= OBJECT active=<bpy_struct, Object("rig") at 0x00000128FB5BEB08>
ROTATING mode= OBJECT active=<bpy_struct, Object("rig") at 0x00000128FB5BEB08>
changing mode from OBJECT to POSE select=<bpy_struct, Object("rig") at 0x00000128FB5BEB08>
Mode is now POSE
Blender quit
at S4Studio.Blender.BlenderUtilities.RunBlender(String script, String blend, Boolean background, Boolean check_version) in \\mac\thes4studio\TheS4Studio\S4Studio.Shared\BlenderUtilities.cs:line 231
at S4Studio.Blender.BlenderUtilities.ExportClip(String custom_blend, String custom_clip, String mannequin_folder, String mannequin_texture, String rig_resource) in \\mac\thes4studio\TheS4Studio\S4Studio.Shared\BlenderUtilities.cs:line 441
at S4Studio.ViewModels.Animation.AnimationPackCustomContent.<>c__DisplayClass152_0.<DoExport>b__0() in \\mac\thes4studio\TheS4Studio\S4Studio.Shared\ViewModels\Animation\AnimationPackCustomContent.cs:line 945
at System.Threading.Tasks.Task.InnerInvoke()
at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
at System.Threading.ExecutionContext.RunFromThreadPoolDispatchLoop(Thread threadPoolThread, ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
at System.Threading.ExecutionContext.RunFromThreadPoolDispatchLoop(Thread threadPoolThread, ExecutionContext executionContext, ContextCallback callback, Object state)
at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
--- End of inner exception stack trace ---