Post by woahitsnae on Mar 6, 2024 1:45:36 GMT -5
Hello! Trying to see why it wont let me export Mesh.
I seen a few other people are having the same issue.
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The Sims 4 Studio - Version 3.2.1.4
System.AggregateException: One or more errors occurred. (Object reference not set to an instance of an object.)
---> System.NullReferenceException: Object reference not set to an instance of an object.
at S4Studio.ViewModels.ObjectMeshItem.<>c__DisplayClass19_0.<get_RenderTexture>b__0(Sims4SwatchTextureBase x) in \\mac\thes4studio\TheS4Studio\S4Studio.Shared\ViewModels\BuildBuy\Components\Models\BuyBuildMeshItem.cs:line 104
at System.Linq.Enumerable.WhereSelectListIterator`2.MoveNext()
at System.Linq.Enumerable.TryGetFirst[TSource](IEnumerable`1 source, Boolean& found)
at System.Linq.Enumerable.FirstOrDefault[TSource](IEnumerable`1 source)
at S4Studio.ViewModels.ObjectMeshItem.get_RenderTexture() in \\mac\thes4studio\TheS4Studio\S4Studio.Shared\ViewModels\BuildBuy\Components\Models\BuyBuildMeshItem.cs:line 103
at S4Studio.ViewModels.BuyBuildLodItem.ExportMesh(BlenderUtilities blender_util, String blender_path) in \\mac\thes4studio\TheS4Studio\S4Studio.Shared\ViewModels\BuildBuy\Components\Models\BuyBuildLodItem.cs:line 310
at S4Studio.ViewModels.BuyBuildLodItem.<>c__DisplayClass45_0.<ExportMesh>b__0() in \\mac\thes4studio\TheS4Studio\S4Studio.Shared\ViewModels\BuildBuy\Components\Models\BuyBuildLodItem.cs:line 302
at System.Threading.Tasks.Task.InnerInvoke()
at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
at System.Threading.ExecutionContext.RunFromThreadPoolDispatchLoop(Thread threadPoolThread, ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
at System.Threading.ExecutionContext.RunFromThreadPoolDispatchLoop(Thread threadPoolThread, ExecutionContext executionContext, ContextCallback callback, Object state)
at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
--- End of inner exception stack trace ---
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If you do responde thank you! Every little bit helps.
I seen a few other people are having the same issue.
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The Sims 4 Studio - Version 3.2.1.4
System.AggregateException: One or more errors occurred. (Object reference not set to an instance of an object.)
---> System.NullReferenceException: Object reference not set to an instance of an object.
at S4Studio.ViewModels.ObjectMeshItem.<>c__DisplayClass19_0.<get_RenderTexture>b__0(Sims4SwatchTextureBase x) in \\mac\thes4studio\TheS4Studio\S4Studio.Shared\ViewModels\BuildBuy\Components\Models\BuyBuildMeshItem.cs:line 104
at System.Linq.Enumerable.WhereSelectListIterator`2.MoveNext()
at System.Linq.Enumerable.TryGetFirst[TSource](IEnumerable`1 source, Boolean& found)
at System.Linq.Enumerable.FirstOrDefault[TSource](IEnumerable`1 source)
at S4Studio.ViewModels.ObjectMeshItem.get_RenderTexture() in \\mac\thes4studio\TheS4Studio\S4Studio.Shared\ViewModels\BuildBuy\Components\Models\BuyBuildMeshItem.cs:line 103
at S4Studio.ViewModels.BuyBuildLodItem.ExportMesh(BlenderUtilities blender_util, String blender_path) in \\mac\thes4studio\TheS4Studio\S4Studio.Shared\ViewModels\BuildBuy\Components\Models\BuyBuildLodItem.cs:line 310
at S4Studio.ViewModels.BuyBuildLodItem.<>c__DisplayClass45_0.<ExportMesh>b__0() in \\mac\thes4studio\TheS4Studio\S4Studio.Shared\ViewModels\BuildBuy\Components\Models\BuyBuildLodItem.cs:line 302
at System.Threading.Tasks.Task.InnerInvoke()
at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
at System.Threading.ExecutionContext.RunFromThreadPoolDispatchLoop(Thread threadPoolThread, ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
at System.Threading.ExecutionContext.RunFromThreadPoolDispatchLoop(Thread threadPoolThread, ExecutionContext executionContext, ContextCallback callback, Object state)
at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
--- End of inner exception stack trace ---
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If you do responde thank you! Every little bit helps.