Post by rawfish00 on Mar 9, 2024 3:22:50 GMT -5
Hi, I'm new to modding (started just this week) and I'm trying to give a charge to a newly created gemstone/jewelry from the gemology table. Right now, the game gives zero charge to a new one.
I'm looking in the statistic/commodity_object_CrystalCharge and I see
<U n="initial_tuning">
<T n="_use_auto_satisfy_curve_as_initial_value">False</T>
<T n="_value">0</T>
</U>
I figure if I change the 0 to a positive number, the gemstone will have a charge. Nope, tested in game and all new gemstones still have zero charge. I fiddled around with the surrounding values and still no luck. I tried searching for other XMLs, thinking maybe the initial value isn't set here. Not sure what else to do. Any help would be greatly appreciated.
Here's the full XML if you need it
<?xml version="1.0" encoding="utf-8"?>
<I c="Commodity" i="statistic" m="statistics.commodity" n="commodity_Object_CrystalCharge" s="351241">
<T n="_default_convergence_value">0</T>
<U n="arrow_data">
<T n="negative_double_arrow">-20</T>
<T n="negative_single_arrow">-1</T>
<T n="negative_triple_arrow">-30</T>
<T n="positive_double_arrow">20</T>
<T n="positive_single_arrow">1</T>
<T n="positive_triple_arrow">30</T>
</U>
<T n="auto_satisfy_curve_random_time_offset">120</T>
<T n="decay_rate">1</T>
<U n="initial_tuning">
<T n="_use_auto_satisfy_curve_as_initial_value">False</T>
<T n="_value">0</T>
</U>
<T n="max_value_tuning">270</T>
<T n="maximum_auto_satisfy_time">1440</T>
<T n="min_value_tuning">0</T>
<T n="remove_on_convergence">False</T>
<T n="ui_sort_order">0</T>
<U n="ui_visible_distress_threshold">
<T n="threshold_value">0</T>
</U>
<T n="weight">1</T>
</I>