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Post by erratictakahe on Mar 9, 2024 20:51:27 GMT -5
Hi there! I have been trying to relocate the textures/UV maps for some CAS CC items in order to make them compatible with rings (eg. changing the UV map to avoid one particular ring texture location, like left middle). I've done this with items before and I'm fairly familiar with it, but I've never done it with transparent textures. I've hit a brick wall trying to maintain transparency while modifying the UV/texture in this way, as baking the texture just removes the transparency. I'm pretty much a CC newbie and from my disappointed Google searches I'm now almost certain this can't be done in Blender... Is it even possible to 'bake' transparent textures in Blender? Is there a workaround to achieve the same product without the bake function? Or am I going about this all wrong? Any pointers would be much appreciated, even if all you can do is tell me it's not possible ┏(^0^)┛┗(^0^) ┓
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Post by simmerish20 on Mar 9, 2024 22:39:20 GMT -5
You can extract the UVmap for a mesh with Blender, and the texture with S4Studio. All you need is the mesh file for the item you want those things from. I assume you already know how to edit the UVs. To relocate the texture, especially with transparent textures, it's easiest to use a texture editing program that can use layers and export as DDS (Photoshop, Gimp, or similar). Move the texture and the UVs together to where you want them on the map. Then you import this texture into Blender (in the UV view + material) and remap, using the UVs as a guide. Alternatively remap first, extract new UVs, and reposition the texture in the editing program after. There's an UV template for the various items here, which you can use as a guide in an editing program: sims4studio.com/thread/62/fix-uv-map-template (updated for nails at the bottom).
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Post by erratictakahe on Mar 10, 2024 0:49:10 GMT -5
Ahh that's so simple! Thank you so much <3
Is there any way to accomplish this when cutting the UV map? I'm not sure how I'd line up the chopped UV with the textures ┐(‘~`;)┌
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Post by simmerish20 on Mar 10, 2024 10:25:59 GMT -5
I normally layer the UVs on top of the texture in the editing program, and move both layers around together.
In Photoshop when both the pictures (UV and texture in this case) are the exact same size, you can hold Shift and drag an image on top of the other, and they'll align perfectly, then both layers can be moved where you want them to be. Other programs likely have similar shortcuts or ways to do the same.
If not, you can use a second layer for the item you want to adjust, fill this layer with a random color - must be a regular layer with a bucket fill, not a color fill layer - as a background for the layer you want to adjust, and move them until the filled layer covers the full image (remove the fill layer afterward, it's just a guide).
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