|
Post by glordicus on Mar 16, 2024 0:49:37 GMT -5
Hi, I am working on a mod that creates a Mine - an object that you can use to get crystals. I want the mine to have to re-charge so that you can't just keep using it constantly. I am using a Commodity to track whether the mine is empty of not. I need the commodity to lower when a sim is using the object, and to raise when a sim isn't using the object. I am trying to use Basic_Extras under in the interaction tuning to trigger a state change of Active/Inactive - and each state is supposed to alter the commodity convergence value. However, the states are either not changing these values, or the states are not triggering. Can anyone have a look at my package and see what I might be doing wrong? drive.google.com/file/d/121BoQd6Q8cUqlqpa-IgeudTBN3fIrJBK/view?usp=sharingThanks in advance, Glordicus
|
|