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Post by schrodcat on Mar 17, 2024 0:47:40 GMT -5
Hi, I'm having issues with packages created on 3.2.1.6. Here is a file in-game of an item packaged on the previous build: linkHere is a file in-game of an item packaged on the current build: linkThese images were taken during the same game session. As you can see, it's affecting other new files, too (halter). No issues appear in S4S view and I have not changed anything about my Blender file setup. I have exported as a blend file from S4S as well as tried starting fresh by exporting the mesh as .obj, importing, and re-applying all the typical. I've tried creating a new package, both cloned from a custom mod and from an in-game item. Issue persists. What is causing this and how can I fix it? These are the first files I've created since installing the latest build but it could be a coincidence. Happy to share blend or package files.
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Post by mauvemorn on Mar 17, 2024 5:57:55 GMT -5
Share the bugged file please
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Post by schrodcat on Mar 17, 2024 11:31:10 GMT -5
Here are the files: blend / package I did another test where I imported the blend file for the bugged item into the package for the working item and vice versa--bugged item remained bugged and working item remained working. So there goes my theory. Edit: I did the same test with the halter. This time, bugged item remained bugged and previously working item became bugged. Here are those files: blend / package I've been using Blender 3.5 for all my projects if that matters
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Post by mauvemorn on Mar 17, 2024 12:01:47 GMT -5
I dont see anything wrong with the blend and get the same error, so something must be wrong with s4s after all, i reported it.
Unrelated but, judging by the name of the package ( SchrodCat_SchrodCat_SchrodCat_HeliosSims_ahAcc ), you seem to be cloning packages every time you want to open them? If yes, in s4s main menu click on My projects, choose a package and it will be opened without creating a new one
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Post by schrodcat on Mar 17, 2024 12:05:38 GMT -5
I clone so that I don't have to re-import the diffuse textures each time. A lot of my projects reuse textures. Does the way you suggested save the diffuse textures, too? If so, then I'll switch lol. That was just the way I knew how to preserve them.
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Post by mauvemorn on Mar 17, 2024 12:08:12 GMT -5
In that case its the correct way
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