gigic
New Member
Posts: 4
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Post by gigic on Mar 21, 2024 8:05:41 GMT -5
I have a problem with an object I created. I wanted to build a vintage mirror. In the first image you can see how the mirror surfaces should actually look like. To make the mirror look more realistic and make sense statically, the outer parts should be tilted inwards though. If I tild the sides of the mirror like this and load it into the game, what happens is what you can see in the second image. The surfaces of the mirror remain horizontally aligned. I read in a thread here that you can change the settings for the mirror blanks. How exactly does this work and is it possible to generate three different settings in one object? Because the middle mirror should remain straight, the left mirror is tilted inwards to the right and the right mirror inwards to the left. ꒰⌯•ɷ•⌯꒱ฅ💚 PLEASE HELP !! Gigi
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Post by lavsm on Mar 24, 2024 19:20:23 GMT -5
Hello, it looks like you would need to clone an object with at least 5 meshgroups (Three for the mirror parts, one for frame, one for dropshadow). Here is a great explanation of how the mirror plane settings work.
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gigic
New Member
Posts: 4
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Post by gigic on Mar 25, 2024 7:24:32 GMT -5
Thank you so much lavsm!! The tutorial is great. I only wonder if there is an object with at least 5 meshgroups - I don't think there is such a thing
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Post by shkatzchen on Mar 25, 2024 13:39:47 GMT -5
Hello,
There's a feature in the latest version of studio that lets you filter objects by how many mesh groups they have-- assuming that works, there's a number of possibilities for five mesh groups.
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gigic
New Member
Posts: 4
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Post by gigic on Mar 26, 2024 4:01:29 GMT -5
OMGG you are THE BEST!!!! Thank you so so much 💚
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