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Post by simsi45 on Mar 21, 2024 18:54:46 GMT -5
Hi, so this is quite the head scratcher. I'm trying to make some custom trees, some are mesh edits some are brand new meshes and I've ran into an issue. Whenever I try to replace the mesh of a tree, with one of my own the tree shows up pitch black in-game. Specular, normalmap etc. do seem to work fine so I guess it's something wrong with the mesh itself and not the textures. I've tried playing around with the vertex/weight paints, tried using EA's official meshes, tried using different trees as a base but still nothing. There has to be something I'm missing here but I ran out of ideas of things to try. Here's a screenshot of what it looks like in-game: Also here's the package file that I'm testing in case you want to take a look. You can reproduce this yourself if you want by "creating a 3d mesh" using an EA tree, and replacing the mesh with whatever. PACKAGE
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Post by simsi45 on Mar 25, 2024 13:56:23 GMT -5
Little BUMP as I still haven't managed to solve this issue. If anyone has any kind of insight it would be greatly appreciated
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Post by andrew on Mar 25, 2024 16:22:56 GMT -5
Hi simsi45 , Did you alter the vertex colors for your tree. The Surface Color Tint channel on the one you uploaded is completely black, which is probably what is causing the result in game. For comparison, I exported an EA one on the right.
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Post by blackgryffin on Mar 26, 2024 0:58:06 GMT -5
I got the same problem when replacing the royal palm tree ( base game ) and one of the beech tree ( base game ) with another tree and without touching the vertex colors of the tree. Just an old school replacement ( all the main lods and all the shadow lods ) overrides. Still searching some solution and more : understanding ... imgur.com/gallery/j03TqgF
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Post by simsi45 on Mar 26, 2024 11:58:13 GMT -5
Hey andrew that actually did the trick! I didn't notice the different groups at the bottom right when vertex painting so I painted white the "rustle phase" layer instead of the "surface color tint". Thanks a lot for your help!
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Post by andrew on Mar 26, 2024 16:49:45 GMT -5
simsi45, Glad it worked blackgryffin, Which version of Studio/Blender were you using. Can you send one of the broken packages?
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Post by blackgryffin on Mar 27, 2024 10:06:38 GMT -5
hi andrewstudio version : 1.4.1.4 ( on Mac ) blender version : 2.78 ( on Mac ) Going to make some experiments with blender 4 ... here the link of the packages : tech-hippie.com/beta/3beechesproblem.zipthank you QUICK UPDATEDid experiments with the same files than the ones provided in Blender 3.6 but unlike simsi45, painting in white the vertex rustle phase didn't work Painting the vertex color tint worked partly : as you may see in the picture below, the tree on the left is a simple texture replacement ( leaf + bark ) of the lot Birch ( base game ) and the tree on the right is the one with the vertex repainted ( complete replacement made in Blender ) and it lacks of black and red colours. Until now, I didn't touch the XYZ ( RGB ) vertex colours. image : imgur.com/gallery/vnX3c1M
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