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Post by toxxic on Mar 23, 2024 2:10:25 GMT -5
I'm back. It's been a while since I've made anything lol. Someone on Reddit asked for a conversion of a Sims 2 hair and I decided to give it a go. However, when I open it in CAS the hair is transparent. I'm not sure where I went wrong. Blend file here, Package file here. Of course, the swatch that I picked makes it hard to see exactly.
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Post by mauvemorn on Mar 23, 2024 7:07:43 GMT -5
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Post by toxxic on Mar 23, 2024 17:53:50 GMT -5
The white part is supposed to be there, it's highlights in the original hair texture. I was not able to get the UV map to fit in the area meant for hair so I had to move part of it to the accessory area. The entire hair is transparent and it's more obvious when you are in CAS and move the sim around- the hair just looks odd. I added a blonde swatch to see better. I redid this using your tutorial to transfer weights/uv/vertex paints. Here are the updated blend and package files.
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Post by mauvemorn on Mar 24, 2024 5:27:54 GMT -5
These things arent done If you wont fix the first issue, you wont be able to use this hair with any accessory If you wont fix the second, it will stay oddly layered
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Post by toxxic on Mar 24, 2024 19:45:35 GMT -5
The diffuse map is a rectangle but the space for hair is a square. Will it work if I only use half the space? I was confused by the z-sorting. It says to skip a section if your hair did not come in two parts. My hair is one solid piece cloned three times to get three meshgroups. Which step am I supposed to start on? I haven't had this issue with any of the hairs I've converted before.
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Post by mauvemorn on Mar 25, 2024 1:58:07 GMT -5
You’re converting pre-made hair, meaning original authors had already fixed this z-sorting issue. In this case this data may have been messed up either by you or during export.
You created those three meshgroups yourself, it did not come this way. Delete two of them, layers the hair, then duplicate again.
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