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Post by morningstarequine on Mar 23, 2024 19:51:39 GMT -5
Hello there! So i've been encountering this issue with making cc for horses: In game my mesh behaves as if it doesn't has a uv_1 even tho it clearly has one. I've tried so many ways to fix this but i just can't seem to find one that really works so I thought i would ask here. Other creators also seem to have this problem so might it be a problem that lies with s4s? Here's the Link to the Files: drive.google.com/drive/folders/1hBeWvb-tzwnN_kNUkEiymRcB60Gv6gQD?usp=sharingThis also happens with anything else created for Horses not just tack.
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Post by mauvemorn on Mar 24, 2024 5:03:22 GMT -5
Hi. Multiple things are responsible for how the mesh morphs and the one that is missing in this case is vertex paint If you're using old blender, vertex paint the mesh with 007F80 like this If new blender, you can just create a new color attribute like this ( just with 007F80 )
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Post by morningstarequine on Mar 24, 2024 7:20:45 GMT -5
Oh my I totally forgot about the vertex paint! Thank You so much:D
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