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Post by agsh on Mar 26, 2024 10:37:29 GMT -5
comparsion of baked result and shading preview. First time creating texture in blender. Followed tutorial recommended by another thread in forum. tutorial. Did what the video did in first 3 minutes. In case I found out I did sth wrong after finished all texture nodes. The most part of hat bcm black. Felt I am really lazy in practicing basics of modelling. Had followed blender guru and CG cookies's tutorials and practiced for a while. After practiced for while want to create some to put what I learned into practice. Tried to solve problem by myself but currently feels a bit hard to find which part caused problem. Maybe the modelling caused the problem? since the model has some weird shadow in shading preview. Maybe the uv? From my personally understanding. UV seams should be put in edges people can't see or sharp edges. The uv should be not stretched. I personally feel I maybe did these? There are some parts of uv being stretched a bit. But they are in places people can't see. So maybe won't matter too much? Maybe the bake setting? Have played with bake's influence setting but the problem didn't solved. Currently run out of methods so ask for help. Thanks for reading and future help in advance. (Have asked problem in blender forum. But feel maybe a bit hard to get respond. a bit embarrassed. But since found the tutorial in this forum. Maybe this problem also count as relative to this forum?) blender
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Post by agsh on Mar 26, 2024 23:14:26 GMT -5
I found out the problem. Simply bcs there is another object for rendering. Didn't expect the problem caused by this.
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Post by mauvemorn on Mar 27, 2024 6:55:00 GMT -5
Hi. If any object in the scene overlaps with yours, you need to disable rendering for it. Reference, body parts under the rig, hp mesh, etc, all of it can overlap with your garment
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