iicyy
New Member
Posts: 3
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Post by iicyy on Mar 27, 2024 9:46:54 GMT -5
Hi! So I made this hair in Blender, following the usual steps and when I imported it into Sims 4 Studio I noticed that it looks like which seems strange to me because in Blender the texture looks ?? Although I should mention that the polygons of the mesh look kind of transparent and I can see the back sides of each strand of hair (this is it looks zoomed out, and is zoomed in). Of course I found it weird and tried to fix the normals but seeing no results I continued texturing as usual. Now I guess that's part of the problem, but I'm not really sure, I already checked the GEOMS and everything is correct, I removed extra meshes and I've re-arranged everything as usual, could it be that the normals are the cause? I would appreciate your help, thanks! Sorry if the images are not embeded right, idk how to use forums..
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Post by mauvemorn on Mar 27, 2024 10:11:16 GMT -5
Hi. We would need to see the blend file to know for sure. Judging by your description, it is flipped normals. You may be recalculating them in the wrong way.
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iicyy
New Member
Posts: 3
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Post by iicyy on Mar 27, 2024 15:38:34 GMT -5
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Post by mauvemorn on Mar 27, 2024 17:16:37 GMT -5
When mirroring something, you need to select the mirrored part first, then the original, then join, not the other way around. In edit mode select everything and flip normals, then re-import Also, if you have no plans of making proper hat chops, theres no point in tripling the size of the file, just clone a buzzcut - clone ymHair_BuzzCut, export the blend, open; - append one hair mesh from your blend; - in this order: select your hair, then the buzzcut, join ( this will reset transforms as well ); - import back into ymHair_BuzzCut
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iicyy
New Member
Posts: 3
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Post by iicyy on Mar 28, 2024 0:11:11 GMT -5
When mirroring something, you need to select the mirrored part first, then the original, then join, not the other way around. In edit mode select everything and flip normals, then re-import Also, if you have no plans of making proper hat chops, theres no point in tripling the size of the file, just clone a buzzcut - clone ymHair_BuzzCut, export the blend, open; - append one hair mesh from your blend; - in this order: select your hair, then the buzzcut, join ( this will reset transforms as well ); - import back into ymHair_BuzzCut omg this worked!! thank you! you're amazing c':
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