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Post by Arista on Mar 29, 2024 11:47:28 GMT -5
Hi, hope you're having a great Easter! Eat lots of eggs and candy I've made an object and it turns out transparent in game. I have no idea how to solve this, any advice? Or maybe someone would be willing to fix it because I have no idea what I'm doing atm. I saw a guide on how to edit the file in the warehouse but I don't understand. File: www.simfileshare.net/download/4557159/
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Post by Arista on Mar 30, 2024 4:39:46 GMT -5
Ugh, I can't seem to figure this out.. why the heck would it be see-through?
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Post by mauvemorn on Mar 30, 2024 7:47:42 GMT -5
rather than transparency, it looks like this: Shadow meshes should match their main meshes. Otherwise, it causes problems with the depth buffer for SSAO ( example). Option 1.Remove shadow LODs. Or just clone a deco plant. Option 2.Clone an item that uses the Instanced shader (some outdoor and debug items). Your shadow mod does not match the object, so this is why
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Post by Arista on Mar 30, 2024 10:09:34 GMT -5
rather than transparency, it looks like this: Shadow meshes should match their main meshes. Otherwise, it causes problems with the depth buffer for SSAO ( example). Option 1.Remove shadow LODs. Or just clone a deco plant. Option 2.Clone an item that uses the Instanced shader (some outdoor and debug items). Your shadow mod does not match the object, so this is why Ah, that makes sense. Can I just delete the shadow LODs somehow? If I clone a plant, I'm not sure I know how to keep every part of the ship and keep some with alpha.
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Post by mauvemorn on Mar 30, 2024 11:25:23 GMT -5
Just make a proper shadow lod - open your lod0; - save as "shadow lod"; - delete a shadow plane; - give your ship 0000; - delete all vertex groups, all uv maps, all color attributes; - save, import into shadow lod
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