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Post by littlea on Mar 29, 2024 14:05:19 GMT -5
Hello, I'm not new to making CC, and the community has helped on how I get here in the first place. But it is the first time I made popping details in a very specific way. I did try to Properly do a uv_1 to make the details contort along body shapes, but it doesn't do as I wanted. Any help will be appreciated. How It is supposed to fit every body type: How it is going currently: link both package and blend (Yasuho_Skirts): package(may need help with the flower transparency also)
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Post by mauvemorn on Mar 29, 2024 15:51:24 GMT -5
Hi. - enable sync, select all uvs of roses, in 3d view press P - Selection to separate; - select s4studio_mesh_1.001 and transfer weights, uvs and vertex paint from s4studio_mesh_1 as explained below - join back Transfer weights, uv_1 and vertex paint with Data transfer. The result may not always be perfect, but it is best to solve problems as they come:
- Unhide the reference. It must be visible* ( eye icon ) and selectable* ( cursor icon );
- Select your hair;
- In Modifiers tab add Data transfer modifier;
- Choose Reference as Source object;
- Enable Vertex data and expand it;
- Enable Vertex groups*;
- In Mapping choose Nearest face interpolated;
- Enable and expand Face corner data;
- Enable Colors*;
- Shift*-click to enable UVs as well;
- In Mapping choose Nearest face interpolated;
- Expand UVs, choose uv_1 in Layer selection ( don't forget, otherwise uv_0 will be overwritten as well);
- Click on Generate data layers*;
- Apply the modifier;
- In Data tab expand UV maps. Double-click on UVmap, rename it to uv_0;
- If uv_1 appeared, it most likely transferred successfully.
- Expand Color attributes. If you see color0, it transferred;
- Expand Vertex groups. If you see names of vertex groups, they most likely transferred successfully. However, there is one ( or two ) more thing(s) you need to do;
- If you're using Blender 2.76 - 2.79, 3.6.1, switch to Edit mode, select everything with A, Mesh - Weights - Clean with Subset set to All groups to fix the result of a bug that exists in these versions;
- Regardless of your version of Blender, in Edit mode, with everything still selected, do Mesh - Weights - Limit total.
* Data will not transfer if you will forget to do these steps!!! | |
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Post by littlea on Mar 30, 2024 22:02:16 GMT -5
Oh! Thank you for the help! moving from 2.7 to 3+ is a bit confusing, but again, Thank you for helping! :D
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Post by mauvemorn on Mar 31, 2024 5:23:10 GMT -5
You can do the same thing in 2.79. The only difference is that you need to transfer weights and uvs, apply, then transfer vertex paint
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