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Post by yeehaw35 on Apr 7, 2024 16:02:30 GMT -5
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Post by mauvemorn on Apr 8, 2024 4:46:51 GMT -5
Hi. There are two causes: 1. Vertices on s4studio_mesh_1.003 do not match vertices on the foot. This issue is visible in blender as well. If you want to make a skirt longer, edit only the skirt's mesh, not the whole bottom area. The leg was moves as well and now the knee and bone placement does not match, a sim will walk weirdly. 2. Your blender contains only one meshgroup with cut 0001. The package contains more of them, only one is replaced while other stay. You need to re-do everything or only the bottom area. - clone the dress again, export the blend, open, do not join all meshgroups into one; - select the meshgroup that contains the skirt. In edit mode hover over the visible ares of legs, press L to select all of them, then H to hide; - disable Limit selection to visible, press B, select the bottom edge loop, press G Z, move it down; - Select - Select more/less - More;
- in Uv editor enable sync, deselect this area; - Mesh - Faces - Tris to quads; - Mesh - Edges - Subdivide;
- in uv editor press N to open the side panel, enable Stretch and Area; - select uvs of the skirt, then press Alt H to unhide legs; - now you edit the uvs of the skirt by moving ( G Y ) or scaling them ( S Y ) to make sure theres no yellow stretch or that the textures do not look unevenly stretched in the 3d view. You can move uvs of the leg a bit but not whole uv islands
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