|
Post by tikaru on Apr 14, 2024 17:50:58 GMT -5
Hello! I'm a beginner CC creator, and I've recently been following these tutorials on Youtube making Marvelous Designer meshes for Sims 4: (the first video I listed didn't come with a part 2 yet, so I referenced their older video on this topic thinking it would translate fine enough.) My problems come in at about 10 minutes into the second video, where the creator imported their MD mesh to Blender. Admittedly I'm not using Blender 2.79 like they are, I'm using 4.1 (Once again, I thought things would translate over fine enough, but I suppose I was wrong). My clothing mesh shows up like this. I know there are some clipping issues in the bottom part, but my main concern is the messed up UV texture(?). The mesh the creator has in the video shows up fine, but mine come with these black spaces in it. I saw a comment that seemed to pertain to my issue, but it didn't help me any. Please help; everything was going fine thus far... Edit: Sorry, forgot to add this! Here's the blend file too. link
|
|
|
Post by mauvemorn on Apr 15, 2024 2:16:12 GMT -5
Hi. Uvs do not align with the texture plugged into the material. There is no point in having a material in the first place since uvs will be re-arranged and textures rebaked
|
|
|
Post by tikaru on Apr 15, 2024 7:54:58 GMT -5
Thank you so much!!! ;-; I guess in that case I'd have nothing to really freak out about. Since I don't need the material I just went in and deleted it and everything looks regular now. Thanks again!
|
|