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Post by tr2499 on Apr 26, 2024 11:03:41 GMT -5
Hey! I'm currently working on my mesh and I edited the weights on the lower dress part in order for it to move smoothly following this. however in-game the dress seems to shift to the side when the sim is moving and the feet stays in place: Here the blender and package for a reference: Package | BlenderThanks in advance!!
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Post by mauvemorn on Apr 26, 2024 12:12:14 GMT -5
Hi. Delete Group vertex group that you created, select everything with A, Mesh - Weights - Normalize all. Then clone a new package and import your blend back. Check the file in-game and you will see that your garment is not meant to behave this way. It is not a floor-length ballgown, it must move with legs. Clone a similarly shaped dress and transfer all data from it. If you want the tail to be more static, adjust weights at the back only, slightly.
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Post by tr2499 on Apr 27, 2024 11:58:06 GMT -5
Hey thank you for your answer! I'll focus on removing the weights on the back of the existing calves vertex groups. Is there a way to fully remove part of the weight from one calf without it moving to the other calf? I tried doing so by locking the other calf vertex group but then I wasn't able to remove the weight. Thanks in advance!!
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Post by mauvemorn on Apr 27, 2024 12:25:29 GMT -5
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Post by tr2499 on Apr 29, 2024 16:18:06 GMT -5
Thank you for your help! It worked for me!
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