How to merge CAS meshes using blender
Nov 27, 2015 21:11:23 GMT -5
orangemittens, fufu508, and 7 more like this
Post by Deleted on Nov 27, 2015 21:11:23 GMT -5
1. Open Studio and go to creat CAS Create 3D mesh. Filter by Female/Adult/Clothing Top and select the nude top.

2. Export LOD 0 and then open your mesh in blender. Append Nude top.

3. Hide all groups except the appended top and your mesh number two. Select mesh your mesh two and go into edit mode. Go into wire mode, select faces, and then select just the bottom of the dress.

4. Invert your selection by pressing Ctrl I and separate the section by pressing P.

5. Select the mesh you just separated and delete it. Go back into texture mode.

6. Select the nude top and then select your mesh two so both are selected (Do this by pressing Shift while selecting your mesh two). Merge the two meshes pressing Ctrl J (must have mouse pointer in view window)

7. Go into edit mode, while the top is still the only one selected go to material and select assign. (This will show you your texture on the top.)

8. Deselect all by pressing A. Now for the tedious part. You need to fix the mesh and uv. If you zoom in and down a bit you will see a gap from where the top ends and bottom begins. To fix this you need to select vertex, snap during transformation (the little magnet icon) change that to vertex, and select Automatically merge vertices (looks like two arrows pointing to each other)

9. Now zoom in (To zoom in without the mesh disappearing go to View in the tab window to the right and set Start to 0.001) and select a vertex from the bottom of the top. Move by pressing G and hover over the vertex the is just right below it that is connected to the top of the bottom part of the dress. To let go press your left mouse button.

10. Do this all around the mesh till all of them are connected. When that is all done your top and bottom will be connected with no gap. But you will notice the texture is not lined up. To fix that you need to adjust the UV

11. Select all then in your UV editor window select the diffuse texture.

12. Make the UV window bigger and zoom in. Select just the bottom lines from the top. Zoom into the middle the the dress and pres G and move mouse up till it snaps in place let go by pressing left mouse button. Now it is slightly easier to see how to line up the UV.

13. Deselect all by pressing A. Now select snap to Vertex. Start at the left side and work your way to the right moving each vertex down like you did for closing the gap on the model.

14. When done you can see the texture all lines up now.

15. Unhide the other mesh groups and save your blend.

16. Open your studio package and import the fixed mesh. No more gap. Now fix your other LODS by ether doing all of this again for each on or do the decimate. Don't forget to save fixed package.

2. Export LOD 0 and then open your mesh in blender. Append Nude top.
3. Hide all groups except the appended top and your mesh number two. Select mesh your mesh two and go into edit mode. Go into wire mode, select faces, and then select just the bottom of the dress.
4. Invert your selection by pressing Ctrl I and separate the section by pressing P.
5. Select the mesh you just separated and delete it. Go back into texture mode.
6. Select the nude top and then select your mesh two so both are selected (Do this by pressing Shift while selecting your mesh two). Merge the two meshes pressing Ctrl J (must have mouse pointer in view window)
7. Go into edit mode, while the top is still the only one selected go to material and select assign. (This will show you your texture on the top.)
8. Deselect all by pressing A. Now for the tedious part. You need to fix the mesh and uv. If you zoom in and down a bit you will see a gap from where the top ends and bottom begins. To fix this you need to select vertex, snap during transformation (the little magnet icon) change that to vertex, and select Automatically merge vertices (looks like two arrows pointing to each other)
9. Now zoom in (To zoom in without the mesh disappearing go to View in the tab window to the right and set Start to 0.001) and select a vertex from the bottom of the top. Move by pressing G and hover over the vertex the is just right below it that is connected to the top of the bottom part of the dress. To let go press your left mouse button.
10. Do this all around the mesh till all of them are connected. When that is all done your top and bottom will be connected with no gap. But you will notice the texture is not lined up. To fix that you need to adjust the UV
11. Select all then in your UV editor window select the diffuse texture.
12. Make the UV window bigger and zoom in. Select just the bottom lines from the top. Zoom into the middle the the dress and pres G and move mouse up till it snaps in place let go by pressing left mouse button. Now it is slightly easier to see how to line up the UV.
13. Deselect all by pressing A. Now select snap to Vertex. Start at the left side and work your way to the right moving each vertex down like you did for closing the gap on the model.
14. When done you can see the texture all lines up now.
15. Unhide the other mesh groups and save your blend.
16. Open your studio package and import the fixed mesh. No more gap. Now fix your other LODS by ether doing all of this again for each on or do the decimate. Don't forget to save fixed package.