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Post by lilp23 on May 2, 2024 7:42:40 GMT -5
hi hi im trying to make a nose piercing that is on both sides and goes over the nose but it only fits certain types of noses. is there a way to fix this?
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Post by mauvemorn on May 2, 2024 10:11:41 GMT -5
Hi. You need to transfer weights, uv_1 and vertex paint from the head - expand the rig and make the head selectable; - transfer everything like this How to make an item move and morph by transferring weights, uv_1 and vertex paint
Transfer weights, uv_1 and vertex paint with Data transfer. The result may not always be perfect, but it is best to solve problems as they come:
- Unhide the reference. It must be visible* ( eye icon ) and selectable* ( cursor icon );
- Select your hair;
- In Modifiers tab add Data transfer modifier;
- Choose Reference as Source object;
- Enable Vertex data and expand it;
- Enable Vertex groups*;
- In Mapping choose Nearest face interpolated;
- Enable and expand Face corner data;
- Enable Colors*;
- Shift*-click to enable UVs as well;
- In Mapping choose Nearest face interpolated;
- Expand UVs, choose uv_1 in Layer selection ( don't forget, otherwise uv_0 will be overwritten as well);
- Click on Generate data layers*;
- Apply the modifier;
- In Data tab expand UV maps. Double-click on UVmap, rename it to uv_0;
- If uv_1 appeared, it most likely transferred successfully;
- Expand Color attributes. If you see color0, it transferred;
- Expand Vertex groups. If you see names of vertex groups, they most likely transferred successfully. However, there is one ( or two ) more thing(s) you need to do;
- If you're using Blender 2.76 - 2.79, 3.6.1, switch to Edit mode, select everything with A, Mesh - Weights - Clean with Subset set to All groups to fix the result of a bug that exists in these versions;
- Regardless of your version of Blender, in Edit mode, with everything still selected, do Mesh - Weights - Limit total.
* Data will not transfer if you will forget to do these steps!!! | |
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Post by lilp23 on May 3, 2024 4:28:36 GMT -5
i did that and it now moves with the nose well and fits pretty much everyone but it now looks really messed up. any way to fix this?
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Post by mauvemorn on May 3, 2024 5:21:04 GMT -5
Share the updated blend please
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Post by lilp23 on May 3, 2024 5:26:23 GMT -5
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Post by mauvemorn on May 3, 2024 11:47:09 GMT -5
- Delete both vertex colors with - button - vertex paint with 007F3F
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Post by lilp23 on May 3, 2024 14:47:34 GMT -5
ok so the top part looks better but the sides still look like this... updated blend
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Post by mauvemorn on May 3, 2024 16:04:15 GMT -5
Did you edit weights after transferring them with Data transfer? Or are you using a custom preset? The one i made in the previous post seems to work fine If you transferred weights and uv_1 from the face and vertex painted with the color that enables details mode morphs, it wont really get any better. If you try editing this data, it will clip into the face
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