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Post by sevenbeee on May 4, 2024 1:49:20 GMT -5
I created the mesh and baked textures that correspond to my UV map. However, when I load the mesh and textures in the s4s, the texture meant for the collar appears on the back, and some parts of the texture extend beyond the mesh like this : I really don't know what the problem is... How can I fix it ? these are my files: blender & texture
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Post by sevenbeee on May 4, 2024 2:40:02 GMT -5
I've found the problem. The EA mesh I used for data transfer is still present in the new mesh. However, I deleted the EA mesh, and also it's not visible in Blender. But in S4S, the shape of the EA mesh is visible. What's going on?
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Post by mauvemorn on May 4, 2024 5:00:32 GMT -5
Hi. The item you started a package from is made of more meshgroups than your blend contains. Filter the catalog by the number of meshgroups, clone some top and import your blend there
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Post by sevenbeee on May 4, 2024 9:47:25 GMT -5
** solved! The issue was the overlap between the lower body mesh and my mesh. Anyway, thanks a lot <3 ** thanks! but i still have some issue ToT The texture protrudes beyond the mesh and smears onto the sim's skin like ibb.co/0YbLsFzwhat should I do ?
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Post by mauvemorn on May 4, 2024 11:22:24 GMT -5
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