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Post by gaviaimmer1967 on May 8, 2024 14:28:29 GMT -5
I've been trying to recreate one of my favorite pieces of CC that I recently lost when my old laptop died. What I'm going for is a version of the black eyes from the Vampires pack that's flat/matte instead of shiny, to give the look of empty eye sockets. The preview image in S4S always shows up correctly, but in the game, the eyes always just look like a lower-quality version of the original shiny black eyes. I've tried making the specular map blank, thinking that might solve the problem, but it's persisting, and it's driving me nuts.
This is what I'm aiming for:
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Post by mauvemorn on May 8, 2024 14:56:08 GMT -5
Hi. Could you please share a side to side comparison of what it looks like in s4s and in-game ( the screenshot, as i understand, is edited?)
Or just share a package please
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Post by gaviaimmer1967 on May 8, 2024 15:51:36 GMT -5
The screenshot isn't edited in any way. It's an image I shared with my friends before my old laptop died. Here's what the current file looks like in Sims 4 Studio vs. in game.
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Post by mauvemorn on May 8, 2024 16:58:36 GMT -5
When you say you deleted the specular, did you do this with Make blank button or by importing an empty map? Did you also get rid of the normal map? If those are regular eyes, there shouldnt be any, but if you started from, for example, vampire eyes, there may be normal and emission maps as well
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Post by gaviaimmer1967 on May 8, 2024 19:33:14 GMT -5
I had tried using the "make blank" button, but that didn't seem to be working for some reason, so I did import an empty map. I am using vampire eyes, but I didn't get rid of the normal map.
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Post by Sejian on May 9, 2024 4:11:29 GMT -5
I had tried using the "make blank" button, but that didn't seem to be working for some reason, so I did import an empty map. I am using vampire eyes, but I didn't get rid of the normal map. Most Vampire eyes have a custom eyeball mesh that exists for Reasons™. VampireBlack has a different mesh that also exists for Reasons™ but it isn't an eyeball.
Either clone VampireBlack or try cloning a non-Vampire eye. Just go with a BG eye that has no meshes.
IINM, all other occult eyes (including Human) are cross-compatible with all occults and ages (providing the PartFlags are properly configured). Vampire eyes with the custom eyeball are age specific and also won't work for Werewolves. VampireBlack is cross-compatible because the mesh is... "irrelevant".
I take back some of that after properly reading your OP.
I cloned VampireBlack and edited the Texture to all black. Mine does not look like yours. Did you re-categorize the Outfit Type/BodyType to something other than Eyecolor but forgot to add the ExcludeFlag to hide Eyecolor?
Eyecolor SpecMap is so weird, why does it look like pixelated squares in CAS? Is that just a CAS light source? <checks in Live> It's the SpecMap! Why is it so yucky?!
0000000800000000 is the ExcludePartFlags for Eyecolor. Can't remember if you need this when doing an "overlay" cloned from BG eyes but you need them for some of the Vampire eyes, else they'll bleed into each other. No need to change SortLayer. Just ExcludePartFlags. Should always ExcludePartFlags when making "overlay" eyes unless you're trying to achieve a blend/bleed.
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Post by gaviaimmer1967 on May 9, 2024 15:20:18 GMT -5
I didn't recategorize the eye color. I'm sorry I'm not explaining terribly well; it's my first time asking for help on here and I'm admittedly nervous. I basically swapped the original shiny black eye swatch for a flat black paint swatch in Photoshop. I've tried to make the SpecMap blank, but for some reason, that doesn't seem to work.
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Post by mauvemorn on May 9, 2024 15:43:08 GMT -5
Make all maps beside diffuse blank, all of them with Make blank button. Leave the specular as it is after clicking on Make blank, the mask isn’t meant to be empty
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Post by Sejian on May 10, 2024 6:31:20 GMT -5
I didn't recategorize the eye color. I'm sorry I'm not explaining terribly well; it's my first time asking for help on here and I'm admittedly nervous. I basically swapped the original shiny black eye swatch for a flat black paint swatch in Photoshop. I've tried to make the SpecMap blank, but for some reason, that doesn't seem to work. Odd. Are you using the MAKE BLANK option for Specular as mauvemorn has instructed or are you attempting to edit the SpecMap in Photoshop then import it?
I made an override. Here's what I did, Open S4S and select CAS Override, then find VampireBlack and export your override package. Export the Diffuse from the Texture tab as a .PNG, edit in GIMP (PS for you) and paint over the eye texture. Save it and import it back into S4S. Select Specular on the Texture tab and click on Make Blank. Save the changes and pop into the game, et voila.
If you keep it and want the restrictions back, open it in S4S, navigate to the Warehouse, select the CAS Part (should be selected by default), scroll down to HideForOccultFlags, check the boxes for Alien and Human and save it.
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Post by gaviaimmer1967 on May 11, 2024 15:14:31 GMT -5
I did use the make blank function. The end result somehow still didn't look right in-game.
I'll try the Override route and let you know how that goes; thank you both for your advice and patience! Hopefully this little saga will be resolved soon.
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Post by gaviaimmer1967 on May 11, 2024 16:04:17 GMT -5
THE OVERRIDE WORKED. THANK YOUUUUUUU!
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Post by Fwecka (Lolabellesims) on May 11, 2024 20:44:21 GMT -5
Don't be nervous about asking questions gaviaimmer1967. We all started out as complete and utter derps.
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Post by Sejian on May 12, 2024 7:25:36 GMT -5
THE OVERRIDE WORKED. THANK YOUUUUUUU! Could've been a glitch with your package. Who knows. You're welcome! ^^
I've been digging into SpecMaps for Eyecolor trying to find a good "shade". I have one but I'd like to refine it a bit more. I really cannot stand those pixel squares. They're caused by any white "shades" which includes the default SpecMap. All EAxis eyecolors use a similar SpecMap which is why the pixelated squares are visible on all eyecolors. It's so horrible and has bugged me for so long. Thanks for unintentionally reminding me to look into it. I have always hated the way the black occult eyes look because of that awful SpecMap.
I might post a comparison Soon™ (I'm jumping between a fair number of projects) in case you'd like a SpecMap for a little reflection that doesn't look like absolute trash.
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