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Post by julianasol on May 9, 2024 19:35:44 GMT -5
And
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Post by julianasol on May 9, 2024 19:37:05 GMT -5
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Post by naunakht on May 9, 2024 19:46:04 GMT -5
I extracted lod0 from s4studio as a .blend file and opened it in blender just fine:
The first link you shared is a blank .blend file. The second is a .package file, which I assume is your source. You seem to have deleted your initial post from the other topic you created. Your posts are disjointed and fragmentary, which makes it difficult for me to help you. What are you trying to make, and what exactly is the problem? Please be clear and specific.
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Post by julianasol on May 9, 2024 20:53:45 GMT -5
On game the hair stuck inside the head of the sim
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Post by julianasol on May 9, 2024 20:59:40 GMT -5
alright, now the hair dont change when i import on sims 4 studio again...
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Post by naunakht on May 9, 2024 21:00:18 GMT -5
Again, can you please share a screenshot of the problem? I don't know what you mean by "stuck inside the head of the sim". Is this problem occurring in CAS? Live mode? What are you trying to import, and for what purpose?
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Post by julianasol on May 9, 2024 21:05:56 GMT -5
Any adm speak portuguese of brazil?
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Post by julianasol on May 9, 2024 21:22:26 GMT -5
All right, my first problem its, whem i import the hair of blender for the sims 4 studio, dont change nothing, what it could be?
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Post by naunakht on May 9, 2024 21:42:28 GMT -5
Any adm speak portuguese of brazil? I only speak English and French. Parlez-vous français?
I'll try google translate: faça uma captura de tela
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Post by julianasol on May 9, 2024 21:56:27 GMT -5
I had to take a tranquilizer, I'm going to sleep now, but my hair looked like this. imgur.com/a/VpmMeEP
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Post by julianasol on May 9, 2024 22:00:05 GMT -5
You have a discord for i can talk with you? or send files, here i dont now why its hard to sent
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Post by mauvemorn on May 10, 2024 1:07:02 GMT -5
Hi. S4S outputs an empty file and you are not able to import it back because paths in s4s settings aren't configured properly In your blend, there should be three meshgroups, all of them must be visible to be imported. You edited only one hat chops instead of all three. You're seeing a hat chops instead of the base shape for that reason - configure your paths correctly. Click on ... button and make sure things are actually there;
Change Sims 4 Studio settings:
- Start Sims 4 Studio;
- If you're doing it for the first time ever, you'll be greeted with Sims 4 Studio settings right away;
- If not, in the top toolbar choose Settings;
- Choose a name;
- Navigate Sims 4 Path to the installation folder of The Sims 4. The path must end at \The Sims 4\, not \The Sims 4\Game\Bin\;
- Navigate Sims 4 Documents to C:\Users\(username)\Documents\Electronic Arts\The Sims 4;
- Navigate Blender path to blender.exe in the installation folder of the version of Blender that you will be following this tutorial in;
- Save;
- It is best to restart Sims 4 Studio.
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- export the blend, open; - select all three hat chops, switch to Edit mode; - select everything, Mesh - Merge - By distance; - enable proportional editing, then X ray, then select vertices at the bottom. Press G Z and drag down
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