|
Post by sammorallee on May 10, 2024 13:42:57 GMT -5
so, i’m willing to create a cc which includes a pose? like, a permanently closed eye, for example of something like that. if i’m not wrong, you can do that with clothes (at least i’ve seen those), but is it possible with the face bones and as an accessory?
thanks for any advice in advance!
|
|
|
Post by mauvemorn on May 10, 2024 14:04:56 GMT -5
Hi. To my knowledge, no such way. You can edit the rig's pose, but it will still follow the animation. The only way is to pose the mesh, apply the pose, then stop vertex groups from affecting it
- clone a legit head, export the blend, open; - using the rig, close eyes, then apply armature modifier; - delete all blinking related vertex groups from the list and normalize all weights; - import back; - recategorize as some uncommonly used accessory ( like eyebrow piercing ); - in the warehouse choose CAS parts and edit Exludepartflags to 8 ( if my memory serves me well )
You could also make an eye preset with S4 Morphmaker. The sim will blink but in other situations the eyes will stay closed
|
|
|
Post by sammorallee on May 10, 2024 18:20:18 GMT -5
Hi. To my knowledge, no such way. You can edit the rig's pose, but it will still follow the animation. The only way is to pose the mesh, apply the pose, then stop vertex groups from affecting it
- clone a legit head, export the blend, open; - using the rig, close eyes, then apply armature modifier; - delete all blinking related vertex groups from the list and normalize all weights; - import back; - recategorize as some uncommonly used accessory ( like eyebrow piercing ); - in the warehouse choose CAS parts and edit Exludepartflags to 8 ( if my memory serves me well )
You could also make an eye preset with S4 Morphmaker. The sim will blink but in other situations the eyes will stay closed
okay! thanks for advice
|
|