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Post by dreamdancer82 on May 11, 2024 21:27:16 GMT -5
Ok, I'm not sure how to explain this question, so bear with me. There's a perfume bottle CC made by jomsims that I would like to use in my retail store. I use the Glass With Class tables, which I have found you can fit 11 items on them. Well, for some reason, this particular bottle snaps to the middle of the table, where I can usually fit three items. I can't put these bottles anywhere but the middle of the table, even with the bb.moveobjects cheat on. Is there a way I can fix this issue?
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Post by Fwecka (Lolabellesims) on May 11, 2024 22:14:54 GMT -5
As you can see, the table has fourteen slots. Three large slots for large decor items (red), three medium slots for medium decor items (blue) and eight small slots for small decor items (yellow). If anything you use snaps to any of the slots the image below will give you an idea of where the slots are located. If you don't want the perfume bottle to snap to the center slot why not put the Jomsims bottle on an OMSP, turn move objects on, and move the OMSP to wherever you want it? If you're still having trouble you could try putting something in the middle of the table to fill up that slot, then use an OMSP and move objects on, put the OMSP wherever you need it, then remove the item you placed to fill up the center slot.
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Post by shkatzchen on May 11, 2024 22:25:01 GMT -5
You might also want to check the slotting behavior of the bottle. Look look under Object Catalog in the Warehouse tab. Go to the "slotting behavior" line and alter it depending on what size deco slot you want it to fit in according to this:
0 - will not sit on a surface
1 - will sit in small, medium, and large slots
2 - will sit in medium and large slots
3 - will sit in large slots.
If you change to 1 you give it the best option of fitting where you want it. You do have to change this for every object catalog entry, so it can be a bit tedious to change.
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Post by dreamdancer82 on May 12, 2024 9:24:23 GMT -5
shkatzchen's suggestion did it. Thanks! Tedious yes, but it was easy.
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Post by S4Player on May 13, 2024 1:40:12 GMT -5
You might also want to check the slotting behavior of the bottle. Look look under Object Catalog in the Warehouse tab. Go to the "slotting behavior" line and alter it depending on what size deco slot you want it to fit in according to this: 0 - will not sit on a surface 1 - will sit in small, medium, and large slots 2 - will sit in medium and large slots 3 - will sit in large slots. If you change to 1 you give it the best option of fitting where you want it. You do have to change this for every object catalog entry, so it can be a bit tedious to change. This is exactly the issue why lots of newly created deco stuff wont snap where you want it.
My experience with Jomsims creations is that he mostly never does fine tuning on stuff he creates. The perfume bottle is cloned from a plant mesh and all he does is, most of the time, just importing his mesh and diffuse, but does not change SlotDecoSize nor the footprint or tags. Don't give me wrong, I like lots of stuff from him, but 70% of the creations are tagged wrong, wrong SlotType, wrong footprint, wrong tags.
I also want to add that stuff created with TSR mostly has no info from what it was cloned. All it says in warehouse is "justarandommodelname... But when you click on ObjectCatalog and look into the tags section, you can most likely figure out from what it was cloned because there will be either plant tags or whatsoever left in it (not cleaned up) which has nothing to do with the actual object. leaving these wrong tags in the new mesh leads to wrong categories in game. The perfume bottle, for example, will show up in the plant section.
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Post by dreamdancer82 on May 13, 2024 12:26:58 GMT -5
The perfume bottle, for example, will show up in the plant section.
So I've noticed. Except I've found it in the Kids Decorations section.
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Post by S4Player on May 14, 2024 0:56:04 GMT -5
The perfume bottle, for example, will show up in the plant section.
So I've noticed. Except I've found it in the Kids Decorations section. Yeah, I had one that was tagged as plant. The "love decorations set, "choco box" by jomsims, for example, is cloned from a book and he most never bother to clean up nor change the tags. If you don't clean out these book and bookcase tags entries, the heart shaped choco box will show in game under bookcases and you will be wondering why would this object show in books/bookcases and why would my sim try to put the chocolate box away. Well, because all the book tags are left in from the original cloned mesh. If you have numerous of incorrectly categorized objects like this in your game, your catalog will soon look pretty messed up. So when you see that objects show up where they shouldn't, then you should open the target with Sims 4 Studio and check the main Tags settings and the Tags in Warehouse "ObjectCatalog -> tags" and delete and add the right ones. Sometimes even the tunings and footprint are left unchanged. Because of such creations, I have made it my personal mission to always check everything incl. DecoSlotSize before I put it into the game.
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