larx
New Member
Posts: 6
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Post by larx on May 12, 2024 14:07:17 GMT -5
i'm not sure how this happened, how to fix it or what to even type in for tutorials... it looks fine in blender on the model and same goes for s4s but the moment i look at it in-game, it looks like this. sure it moves along the head a little but the proportions and place are all wrong! the antenna are supposed to cover the ears as seen in the blender and s4s images i have uploaded the .blend .package and additional texture link
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Post by mauvemorn on May 12, 2024 14:10:56 GMT -5
Hi. We need access to the file
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larx
New Member
Posts: 6
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Post by larx on May 12, 2024 14:13:02 GMT -5
ah sorry about that, i forgot to make it public link
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Post by mauvemorn on May 12, 2024 16:06:08 GMT -5
Joining your item with the maxis one does not transfer data needed for work - clone a hijab, export a blend, open, rename s4studio_mesh_1 to Reference; - File - Append - The blend you shared - Object - s4studio_mesh_1, append; - delete rig.001 and bone_bone_shape, do not delete the rig; - in edit mode select everything and Mesh - Merge - by distance; - transfer weights, uv_1 and vertex paint from the reference; - rename UVmap to uv_0; - it is best to re-unwrap the mesh in uv_0. Right now uvs overlap, are stretched and some parts arent unwrapped at all; - give this item 0000 cut, delete the reference, save; - clone earrings, import the blend there
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larx
New Member
Posts: 6
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Post by larx on May 14, 2024 2:10:38 GMT -5
it works! thanks again for the help mauvemorn!
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