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Post by kokoball11 on May 12, 2024 14:19:01 GMT -5
Hello. This is my first time writing a post. I have been learning how to modify meshes using TS4 Studio recently. However, when I couldn't modify a particular hair mesh, I simply extracted the mesh and then re-imported it. Even the mesh in ts4 studio is find. But, on the game, the hair is totally broken. I don't know why the hair mesh is broken though I did not modify any mesh. Image link: imgur.com/a/5695RJB![](https://imgur.com/Z4IumlZ) ![]() ![1](https://i.imgur.com/Z4IumlZ.png) < original hair > ![2](https://i.imgur.com/wna40hM.png) < export and re-import mesh without any modification via ts4 studio > ![3](https://i.imgur.com/f7h6bR6.png) < Appearance in ts4 studio >
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Post by mauvemorn on May 12, 2024 15:43:25 GMT -5
Hi. The mesh behaves like this because of breast bones.
My guess is that it was made in a different program and some bone-related data was lost in the process. Either this or your/creator's rig was different from the default one Could you please share the original package, modified package and the blend
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Post by kokoball11 on May 13, 2024 6:51:25 GMT -5
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Post by mauvemorn on May 13, 2024 13:02:51 GMT -5
Seems like b__Spine2__ data is lost. You can re-rig the hair: - click on the top of the hair to select the base shape and hide other meshgroups; - switch to Weight paint, choose b__Head__, Weights - Set weights; - choose b__Spine2__, select the gradient tools, start dragging from the breast area until it looks something like in the pic; - Weights - Normalize all; - unhide and select other meshgroups, transfer weights from the base shape as shown, apply ![](http://i.imgur.com/SX2COyK.jpeg)
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Post by kokoball11 on May 13, 2024 20:28:10 GMT -5
Seems like b__Spine2__ data is lost. You can re-rig the hair: - click on the top of the hair to select the base shape and hide other meshgroups; - switch to Weight paint, choose b__Head__, Weights - Set weights; - choose b__Spine2__, select the gradient tools, start dragging from the breast area until it looks something like in the pic; - Weights - Normalize all; - unhide and select other meshgroups, transfer weights from the base shape as shown, apply ![](http://i.imgur.com/SX2COyK.jpeg) omg! Thank you so much! I made it.
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Post by kokoball11 on May 14, 2024 22:43:13 GMT -5
Seems like b__Spine2__ data is lost. You can re-rig the hair: - click on the top of the hair to select the base shape and hide other meshgroups; - switch to Weight paint, choose b__Head__, Weights - Set weights; - choose b__Spine2__, select the gradient tools, start dragging from the breast area until it looks something like in the pic; - Weights - Normalize all; - unhide and select other meshgroups, transfer weights from the base shape as shown, apply ![](http://i.imgur.com/SX2COyK.jpeg) Hi. Another problem has come up. I modified a mesh in Blender as shown in the photo, but when I import it into TS4 Studio, I noticed that some of the hair strands are missing. The same issue occurs in the game, with hair missing in the same spots. I checked the weights as well. What could be the problem? ![](https://i.imgur.com/sV9Afp7.png) ![](https://i.imgur.com/4ZHIP57.png) I uploaded the blender file: drive.google.com/file/d/1-Khj45dUCWadLn_KZ4F9C1Noa47RAjQm/view?usp=sharing
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Post by mauvemorn on May 15, 2024 3:20:44 GMT -5
Switch to edit mode and Mesh - Normals - Flip normals
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Post by kokoball11 on May 16, 2024 10:41:28 GMT -5
Switch to edit mode and Mesh - Normals - Flip normals I've done and there was a change in ts4 studio preview. ![](https://i.imgur.com/Ii7tNvk.png) But, some of the hair strands are still missing in game. ![](https://i.imgur.com/BAyBkkG.png) I don't know what's the point
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Post by mauvemorn on May 16, 2024 12:00:35 GMT -5
share the modified file please
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Post by kokoball11 on May 20, 2024 3:11:39 GMT -5
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Post by mauvemorn on May 20, 2024 4:14:15 GMT -5
When you mirror something, you must invert normals on it. Switch shading to Solid and Color to Random, hover over this strand that is inverted, press L to select it, Mesh - Normals - Flip normals ![](https://i.imgur.com/A9kdJnP.png)
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Post by kokoball11 on May 20, 2024 6:11:46 GMT -5
When you mirror something, you must invert normals on it. Switch shading to Solid and Color to Random, hover over this strand that is inverted, press L to select it, Mesh - Normals - Flip normals ![](https://i.imgur.com/A9kdJnP.png) OMG!! Thank you very much!
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