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Post by Burinis on May 14, 2024 7:33:11 GMT -5
I decided to return to work on a women's tuxedo. This time I'm using the jacket from Realm of Magic. I decided to remove the right sleeve and clone the left sleeve by duplicating it so that the coordinates of all vertices were at the same level. But after duplication, this hole appeared: blend fileHow to fix it?
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Post by Burinis on May 14, 2024 10:37:33 GMT -5
Thanks to all) It turned out that the problem was with non-inverted normals. They needed to be flipped (Mesh=>Normals=>Flip normals).
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