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Post by Mythic Storm on May 14, 2024 18:07:27 GMT -5
It's so cool that we finally have horses in the Sims. However, I find the riding activities to be very jarring. LittleMsSam has already made an awesome Parkour mod which allows horses to "use multiple Horse Jumping Obstacles instead of one when Training" - www.curseforge.com/sims4/mods/horse-jump-parkourHowever, after each jump, the horse will come to a standstil, before moving off to the next jump. Then it will stop, prepare to run and only then run and jump. It's all very imersion-breaking. I'd really like to figure out how to tell the game to keep the horse running and not stop between jumps. I don't know too much about modding and acknowledge that this is possibly a complex mod but I'm sure it must be doable. In my mind, I need to identify what signals the horse to slow down and stop after a jump, and then remove the starting animations. But I have no idea where to begin on how to figure that out, or what to ask the internet to find my answer. In the past, I've found this tutorial by scumbumbo useful, but it's not quite what I need. Thank you for any help
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Post by alists67 on May 15, 2024 21:07:24 GMT -5
Progress for anyone following: I have figured out how to export animations: from S4S > Clip Pack > Animation > Studio > Clips > Export (horse) EA Clip I used this tutorial because exporting from S4S > Override > Animation > only gives the first frame of the horse, which is also folded in half. So that seems broken.... (or I'm doing something wrong) The animations I have exported are: ah2o_horseObstacles_jump_high_success_x ah2o_horseObstacles_jump_low_success_x I have successfully made some edits to the animation, which is ultimately what is needed to make this change I think. Problem: Now the horse only runs in place and not OVER the jump. Seems like exporting from S4S and then reimporting (even without making any changes to the blender file) removes what ever is needed to tell the game to make the animated object move from point A to point B. .... unless that is something I need to define in Blender (?) Will investigate further. If anyone has suggestions on how to make the animation move from Point A to point B, as in the game, please let me know!
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