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Post by simsimmagirl on May 15, 2024 8:51:42 GMT -5
Hello all,
I'm trying to import a mesh on S4S and I keep getting this message. Any help greatly appreciated, thank you.
Traceback (most recent call last): File "/Users/Family/.local/share/S4Studio/Scripts/geomexporter.py", line 43, in <module> geom.write(output_stream) File "/Users/Family/Library/Application Support/Blender/2.79/scripts/addons/s4studio/io.py", line 626, in write rcol.get_block_index(self, self.ROOT_REFERENCE_TYPE) File "/Users/Family/Library/Application Support/Blender/2.79/scripts/addons/s4studio/io.py", line 525, in get_block_index block.write_rcol(stream, self) File "/Users/Family/Library/Application Support/Blender/2.79/scripts/addons/s4studio/cas/geometry.py", line 461, in write_rcol s.u16(index) File "/Users/Family/Library/Application Support/Blender/2.79/scripts/addons/s4studio/io.py", line 231, in u16 self.u(data, 16, order) File "/Users/Family/Library/Application Support/Blender/2.79/scripts/addons/s4studio/io.py", line 210, in u elif size == 16: self.write('H', data, order) File "/Users/Family/Library/Application Support/Blender/2.79/scripts/addons/s4studio/io.py", line 183, in write self.f.write(struct.pack(l, data)) struct.error: ushort format requires 0 <= number <= (32767 *2 +1)
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Post by mauvemorn on May 15, 2024 8:56:09 GMT -5
Hi. Export the blend file from this package and try importing back. If you will get an error, share your s4s settings and tell us where s4s is installed. If you will get no error, share your blend and package files.
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Post by simsimmagirl on May 15, 2024 9:40:15 GMT -5
Hi. Export the blend file from this package and try importing back. If you will get an error, share your s4s settings and tell us where s4s is installed. If you will get no error, share your blend and package files. Hello... I received no error. How do I share blend/package files?
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Post by mauvemorn on May 15, 2024 9:50:28 GMT -5
upload them on mediafire.com and paste links here
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Post by simsimmagirl on May 15, 2024 9:55:23 GMT -5
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Post by mauvemorn on May 15, 2024 11:33:01 GMT -5
The vertex count is too high for s4s and the polycount can crash the game. These details must be preserved through texture, not mesh
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Post by simsimmagirl on May 15, 2024 13:12:15 GMT -5
The vertex count is too high for s4s and the polycount can crash the game. These details must be preserved through texture, not mesh I think I know how to lower the vertex (Go to modifier and use the decimate tool?) (What is the highest I can go?) As for the Polycount I don't know what that is or how to lower it.
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Post by mauvemorn on May 15, 2024 13:28:13 GMT -5
Using decimate will destroy this mesh.
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Post by simsimmagirl on May 15, 2024 19:59:10 GMT -5
Using decimate will destroy this mesh. I’m really and truly lost. How do I lower the vertex without destroying the mesh using decimate tool. I’d really appreciate some guidance or maybe a nudge in the right direction. Thank you ☺️
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Post by mauvemorn on May 16, 2024 5:02:28 GMT -5
Use decimate and stop just until the mesh starts distorting badly. In the future, just do not use or make these type of models. There is no point in your mesh having all these details in the first place, since you wont be looking at it up close. In items like this all details are preserved through texture.
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Post by simsimmagirl on May 16, 2024 13:01:13 GMT -5
Use decimate and stop just until the mesh starts distorting badly. In the future, just do not use or make these type of models. There is no point in your mesh having all these details in the first place, since you wont be looking at it up close. In items like this all details are preserved through texture. Ah I see. Thank you very much for your help, will avoid such detail in the future
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