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Post by alists67 on May 15, 2024 14:45:36 GMT -5
If I understand things correctly, in order to make an object I create behave the same way as an existing object in game, I must give it the same tunings as the original object?
But how do I know what tunings the original object used?
For example, following BakkeGaming's tutorial, if I want to make a dustbin behave like a toilet, I would give it the tunings of a toilet. But if I don't know what tunings that object used in the first place, how would I go about seeing what that original object used? This includes both interactions used and what animations those interactions make use of.
Here is the tutorial I'm talking about for reference:
FYI - The object that I am actually trying to fully understand are the horse jumps and how they work as I would ultimately like to edit the horse jump animations.
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Post by shkatzchen on May 15, 2024 21:24:03 GMT -5
In the studio tab, there's a tunings tab (after tags, before rig/slots). You can see it there. Or you can look in the warehouse tab under object definition for the line that says 'Tuning.' If you actually want to see the xml you can either hit customize in the studio tab and click ok once you rename it, which generates an object tuning file in the warehouse you can modify (if you want it to apply, you have to click 'apply to all swatches') or you can go to the "tools" and hit "extract tuning" and search for the one you want, which will then add an object tuning section to the warehouse. The first version is probably better. This website is supposed to help with tuning modifications: tdesc.lot51.cc/
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Post by alists67 on May 16, 2024 5:20:31 GMT -5
Thank you, I'm not too familiar with this tool from Lot 51, but thanks to you, I'm taking a look.
To anyone else interested: here is a useful explainer on how to use the TDESC builder:
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