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Post by 11vii11 on May 17, 2024 21:01:42 GMT -5
I'm completely new to making cc, but not new to 3D modeling. (but new to Blender). Im currently making 3D eyelashes and I have done a lot of trial and error. Ive done the vertex coloring of blues, greens, both, and vertex grouping (weights?), thats all I could find pretty much in regards to something like this. I used a default earring and replaced it with the lashes. Ive also followed this tutorial: sims4studio.com/thread/10/tutorial-using-sims-studio-accessory but Im probably missing something? Ive gotten the lashes to be kinda attached to the eyelids and also work with different eye shapes, but most of the lashes end up stretched completely off the character like in the image. Or they don't move with the eyes at all or fit most eyes. Im attaching a google drive because I have no idea how to upload things through here. My blender and package files are there, unfortunately it's a bit of a mess, and different files have different outcomes in the game you could say. My most recent one is "ReDoMesh" and "MeshWEarring_ForEyelash" drive.google.com/drive/folders/1DCPz_aCFuScGSD8k1NGHhISoVQwGQwKR?usp=sharing Also the eyelashes change with the hair color for some reason??? Im so sorry I am so new to this and don't really understand what Im doing wrong but I really want/need to make this work. P.S I know my eyelash GEO isn't perfect along the eyelids, I was going to fix that later this is really just meant to be a trial run. Any help would be VERYYYY appreciated pls I have cried so much over this and have been trying to figure this out for days :(((( Please lmk if you have any questions any help would be greatly appreciated.
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Post by mauvemorn on May 18, 2024 2:37:01 GMT -5
Hi. Well, i dont think you'll be able to make this mesh work. the exact placement of the mesh matters. If it is too close to the eyeball, this will happen ( basically, a portion of the mesh morphs with the eyeball, no matter how it is adapted) If your mesh was low poly ( two planes that display the texture of eyelashes ), you would be able to fix it by moving root vertices. Since it is made of individual hairs, moving would mess them up too much.
For the future, if something does not exist in ts4 catalog, do not make it. You will set yourself up on obstacles that may be impossible to overcome
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