Post by SrslySims on May 17, 2024 14:55:01 GMT -5
The Sims 4 Studio - Version 3.2.1.7
System.AggregateException: One or more errors occurred. (Traceback (most recent call last):
File "<string>", line 1, in <module>
File "C:\ProgramData\S4Studio\Scripts\geomimporter.py", line 38, in <module>
mannequin_mesh = load_geom('geom', geom, {}, rig, mannequin_material)
File "C:\Users\[UserName]\AppData\Roaming\Blender Foundation\Blender\3.3\scripts\addons\s4studio\cas\blender.py", line 312, in load_geom
set_color(mesh,color_index,loop_index, create_color([c / 255.0 for c in vertex.colour[color_index]]))
File "C:\Users\[UserName]\AppData\Roaming\Blender Foundation\Blender\3.3\scripts\addons\s4studio\blender\__init__.py", line 226, in set_color
mesh_data.color_attributes [color_index].data[loop].color_srgb = color
AttributeError: 'ByteColorAttributeValue' object has no attribute 'color_srgb'
changing mode from None to OBJECT select=None
Mode is now None
changing mode from None to OBJECT select=None
Mode is now None
changing mode from None to OBJECT select=None
Mode is now None
changing mode from None to EDIT select=<bpy_struct, Object("rig") at 0x000001A7B6F5A408>
Mode is now EDIT
changing mode from EDIT to POSE select=<bpy_struct, Object("rig") at 0x000001A7B6F5A408>
Mode is now POSE
changing mode from POSE to EDIT select=<bpy_struct, Object("rig") at 0x000001A7B6F5A408>
Mode is now EDIT
changing mode from EDIT to EDIT select=None
Mode is now None
changing mode from None to OBJECT select=<bpy_struct, Object("rig") at 0x000001A7B6F5A408>
Mode is now OBJECT
ROTATING mode= OBJECT active=<bpy_struct, Object("rig") at 0x000001A7B6F5A408>
ROTATING mode= OBJECT active=<bpy_struct, Object("rig") at 0x000001A7B6F5A408>
changing mode from OBJECT to POSE select=<bpy_struct, Object("rig") at 0x000001A7B6F5A408>
Mode is now POSE
changing mode from OBJECT to OBJECT select=<bpy_struct, Object("geom") at 0x000001A7BA073208>
Blender quit
)
---> S4Studio.Blender.BlenderException: Traceback (most recent call last):
File "<string>", line 1, in <module>
File "C:\ProgramData\S4Studio\Scripts\geomimporter.py", line 38, in <module>
mannequin_mesh = load_geom('geom', geom, {}, rig, mannequin_material)
File "C:\Users\[UserName]\AppData\Roaming\Blender Foundation\Blender\3.3\scripts\addons\s4studio\cas\blender.py", line 312, in load_geom
set_color(mesh,color_index,loop_index, create_color([c / 255.0 for c in vertex.colour[color_index]]))
File "C:\Users\[UserName]\AppData\Roaming\Blender Foundation\Blender\3.3\scripts\addons\s4studio\blender\__init__.py", line 226, in set_color
mesh_data.color_attributes [color_index].data[loop].color_srgb = color
AttributeError: 'ByteColorAttributeValue' object has no attribute 'color_srgb'
changing mode from None to OBJECT select=None
Mode is now None
changing mode from None to OBJECT select=None
Mode is now None
changing mode from None to OBJECT select=None
Mode is now None
changing mode from None to EDIT select=<bpy_struct, Object("rig") at 0x000001A7B6F5A408>
Mode is now EDIT
changing mode from EDIT to POSE select=<bpy_struct, Object("rig") at 0x000001A7B6F5A408>
Mode is now POSE
changing mode from POSE to EDIT select=<bpy_struct, Object("rig") at 0x000001A7B6F5A408>
Mode is now EDIT
changing mode from EDIT to EDIT select=None
Mode is now None
changing mode from None to OBJECT select=<bpy_struct, Object("rig") at 0x000001A7B6F5A408>
Mode is now OBJECT
ROTATING mode= OBJECT active=<bpy_struct, Object("rig") at 0x000001A7B6F5A408>
ROTATING mode= OBJECT active=<bpy_struct, Object("rig") at 0x000001A7B6F5A408>
changing mode from OBJECT to POSE select=<bpy_struct, Object("rig") at 0x000001A7B6F5A408>
Mode is now POSE
changing mode from OBJECT to OBJECT select=<bpy_struct, Object("geom") at 0x000001A7BA073208>
Blender quit
at S4Studio.Blender.BlenderUtilities.RunBlender(String script, String blend, Boolean background, Boolean check_version) in \\mac\thes4studio\TheS4Studio\S4Studio.Shared\BlenderUtilities.cs:line 231
at S4Studio.Blender.BlenderUtilities.ExportGeom(String custom_blend, String custom_geom, String custom_texture, String caspart_name, String mannequin_folder, String mannequin_texture, String rig_resource, String shader) in \\mac\thes4studio\TheS4Studio\S4Studio.Shared\BlenderUtilities.cs:line 354
at S4Studio.ViewModels.CAS.CASLODItem.ExportMesh(BlenderUtilities blender_util, String blender_path) in \\mac\thes4studio\TheS4Studio\S4Studio.Shared\ViewModels\CAS\CASLODItem.cs:line 162
at S4Studio.ViewModels.CAS.CASStandalone.<>c__DisplayClass79_0.<ExecuteExportMesh>b__0() in \\mac\thes4studio\TheS4Studio\S4Studio.Shared\ViewModels\CAS\CASStandalone.cs:line 468
at System.Threading.Tasks.Task.InnerInvoke()
at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
at System.Threading.ExecutionContext.RunFromThreadPoolDispatchLoop(Thread threadPoolThread, ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
at System.Threading.ExecutionContext.RunFromThreadPoolDispatchLoop(Thread threadPoolThread, ExecutionContext executionContext, ContextCallback callback, Object state)
at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
--- End of inner exception stack trace ---
I get the above error on multiple computers using 3.2.1.7 trying to export the mesh for these shirts from goth galore "sleeveslash" male