Post by vialsofdenial on May 18, 2024 19:57:20 GMT -5
First, sorry if this is not the correct thread, but I can't create a thread in any other categories and I'm getting a bit frustrated with this. I keep getting this error when I try to any export poses or animations, all different creators, new poses or old. I've uninstalled and did a clean reinstall multiple times, changed my installation paths - everything. Repaired my game, looked at the troubleshoots, but nothing has worked and I've run out of options on what to do or how to fix it, I don't really understand anything in the error message. I use blender 4.0.2, but do have older versions installed just in case.
The Sims 4 Studio - Version 3.2.1.7
System.AggregateException: One or more errors occurred. (Traceback (most recent call last):
File "<string>", line 1, in <module>
File "C:\ProgramData\S4Studio\Scripts\clipimporter.py", line 33, in <module>
mannequin_mesh = load_geom('geom', geom, {}, rig, mannequin_material)
File "C:\Users\[UserName]\AppData\Roaming\Blender Foundation\Blender\3.3\scripts\addons\s4studio\cas\blender.py", line 312, in load_geom
set_color(mesh,color_index,loop_index, create_color([c / 255.0 for c in vertex.colour[color_index]]))
File "C:\Users\[UserName]\AppData\Roaming\Blender Foundation\Blender\3.3\scripts\addons\s4studio\blender\__init__.py", line 226, in set_color
mesh_data.color_attributes [color_index].data[loop].color_srgb = color
AttributeError: 'ByteColorAttributeValue' object has no attribute 'color_srgb'
blenderkit addon: Verbose is enabled
blenderkit addon: Read in JSON settings from file
changing mode from None to OBJECT select=None
Mode is now None
changing mode from None to OBJECT select=None
Mode is now None
changing mode from None to OBJECT select=None
Mode is now None
changing mode from None to EDIT select=<bpy_struct, Object("rig") at 0x000001E81246DD08>
Mode is now EDIT
changing mode from EDIT to POSE select=<bpy_struct, Object("rig") at 0x000001E81246DD08>
Mode is now POSE
changing mode from POSE to EDIT select=<bpy_struct, Object("rig") at 0x000001E81246DD08>
Mode is now EDIT
changing mode from EDIT to EDIT select=None
Mode is now None
changing mode from None to OBJECT select=<bpy_struct, Object("rig") at 0x000001E81246DD08>
Mode is now OBJECT
ROTATING mode= OBJECT active=<bpy_struct, Object("rig") at 0x000001E81246DD08>
ROTATING mode= OBJECT active=<bpy_struct, Object("rig") at 0x000001E81246DD08>
changing mode from OBJECT to POSE select=<bpy_struct, Object("rig") at 0x000001E81246DD08>
Mode is now POSE
changing mode from OBJECT to OBJECT select=<bpy_struct, Object("geom") at 0x000001E8122B8108>
blenderkit INFO: Unregistering BlenderKit add-on [19:57:17.974, __init__.py:2393]
blenderkit INFO: Reported Blender quit to daemon [19:57:17.980, __init__.py:2413]
Blender quit
)
---> S4Studio.Blender.BlenderException: Traceback (most recent call last):
File "<string>", line 1, in <module>
File "C:\ProgramData\S4Studio\Scripts\clipimporter.py", line 33, in <module>
mannequin_mesh = load_geom('geom', geom, {}, rig, mannequin_material)
File "C:\Users\[UserName]\AppData\Roaming\Blender Foundation\Blender\3.3\scripts\addons\s4studio\cas\blender.py", line 312, in load_geom
set_color(mesh,color_index,loop_index, create_color([c / 255.0 for c in vertex.colour[color_index]]))
File "C:\Users\[UserName]\AppData\Roaming\Blender Foundation\Blender\3.3\scripts\addons\s4studio\blender\__init__.py", line 226, in set_color
mesh_data.color_attributes [color_index].data[loop].color_srgb = color
AttributeError: 'ByteColorAttributeValue' object has no attribute 'color_srgb'
blenderkit addon: Verbose is enabled
blenderkit addon: Read in JSON settings from file
changing mode from None to OBJECT select=None
Mode is now None
changing mode from None to OBJECT select=None
Mode is now None
changing mode from None to OBJECT select=None
Mode is now None
changing mode from None to EDIT select=<bpy_struct, Object("rig") at 0x000001E81246DD08>
Mode is now EDIT
changing mode from EDIT to POSE select=<bpy_struct, Object("rig") at 0x000001E81246DD08>
Mode is now POSE
changing mode from POSE to EDIT select=<bpy_struct, Object("rig") at 0x000001E81246DD08>
Mode is now EDIT
changing mode from EDIT to EDIT select=None
Mode is now None
changing mode from None to OBJECT select=<bpy_struct, Object("rig") at 0x000001E81246DD08>
Mode is now OBJECT
ROTATING mode= OBJECT active=<bpy_struct, Object("rig") at 0x000001E81246DD08>
ROTATING mode= OBJECT active=<bpy_struct, Object("rig") at 0x000001E81246DD08>
changing mode from OBJECT to POSE select=<bpy_struct, Object("rig") at 0x000001E81246DD08>
Mode is now POSE
changing mode from OBJECT to OBJECT select=<bpy_struct, Object("geom") at 0x000001E8122B8108>
blenderkit INFO: Unregistering BlenderKit add-on [19:57:17.974, __init__.py:2393]
blenderkit INFO: Reported Blender quit to daemon [19:57:17.980, __init__.py:2413]
Blender quit
at S4Studio.Blender.BlenderUtilities.RunBlender(String script, String blend, Boolean background, Boolean check_version) in \\mac\thes4studio\TheS4Studio\S4Studio.Shared\BlenderUtilities.cs:line 231
at S4Studio.Blender.BlenderUtilities.ExportClip(String custom_blend, String custom_clip, String mannequin_folder, String mannequin_texture, String rig_resource) in \\mac\thes4studio\TheS4Studio\S4Studio.Shared\BlenderUtilities.cs:line 441
at S4Studio.ViewModels.Animation.AnimationPackCustomContent.<>c__DisplayClass152_0.<DoExport>b__0() in \\mac\thes4studio\TheS4Studio\S4Studio.Shared\ViewModels\Animation\AnimationPackCustomContent.cs:line 945
at System.Threading.Tasks.Task.InnerInvoke()
at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
at System.Threading.ExecutionContext.RunFromThreadPoolDispatchLoop(Thread threadPoolThread, ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
at System.Threading.ExecutionContext.RunFromThreadPoolDispatchLoop(Thread threadPoolThread, ExecutionContext executionContext, ContextCallback callback, Object state)
at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
--- End of inner exception stack trace ---
System.AggregateException: One or more errors occurred. (Traceback (most recent call last):
File "<string>", line 1, in <module>
File "C:\ProgramData\S4Studio\Scripts\clipimporter.py", line 33, in <module>
mannequin_mesh = load_geom('geom', geom, {}, rig, mannequin_material)
File "C:\Users\[UserName]\AppData\Roaming\Blender Foundation\Blender\3.3\scripts\addons\s4studio\cas\blender.py", line 312, in load_geom
set_color(mesh,color_index,loop_index, create_color([c / 255.0 for c in vertex.colour[color_index]]))
File "C:\Users\[UserName]\AppData\Roaming\Blender Foundation\Blender\3.3\scripts\addons\s4studio\blender\__init__.py", line 226, in set_color
mesh_data.color_attributes [color_index].data[loop].color_srgb = color
AttributeError: 'ByteColorAttributeValue' object has no attribute 'color_srgb'
blenderkit addon: Verbose is enabled
blenderkit addon: Read in JSON settings from file
changing mode from None to OBJECT select=None
Mode is now None
changing mode from None to OBJECT select=None
Mode is now None
changing mode from None to OBJECT select=None
Mode is now None
changing mode from None to EDIT select=<bpy_struct, Object("rig") at 0x000001E81246DD08>
Mode is now EDIT
changing mode from EDIT to POSE select=<bpy_struct, Object("rig") at 0x000001E81246DD08>
Mode is now POSE
changing mode from POSE to EDIT select=<bpy_struct, Object("rig") at 0x000001E81246DD08>
Mode is now EDIT
changing mode from EDIT to EDIT select=None
Mode is now None
changing mode from None to OBJECT select=<bpy_struct, Object("rig") at 0x000001E81246DD08>
Mode is now OBJECT
ROTATING mode= OBJECT active=<bpy_struct, Object("rig") at 0x000001E81246DD08>
ROTATING mode= OBJECT active=<bpy_struct, Object("rig") at 0x000001E81246DD08>
changing mode from OBJECT to POSE select=<bpy_struct, Object("rig") at 0x000001E81246DD08>
Mode is now POSE
changing mode from OBJECT to OBJECT select=<bpy_struct, Object("geom") at 0x000001E8122B8108>
blenderkit INFO: Unregistering BlenderKit add-on [19:57:17.974, __init__.py:2393]
blenderkit INFO: Reported Blender quit to daemon [19:57:17.980, __init__.py:2413]
Blender quit
)
---> S4Studio.Blender.BlenderException: Traceback (most recent call last):
File "<string>", line 1, in <module>
File "C:\ProgramData\S4Studio\Scripts\clipimporter.py", line 33, in <module>
mannequin_mesh = load_geom('geom', geom, {}, rig, mannequin_material)
File "C:\Users\[UserName]\AppData\Roaming\Blender Foundation\Blender\3.3\scripts\addons\s4studio\cas\blender.py", line 312, in load_geom
set_color(mesh,color_index,loop_index, create_color([c / 255.0 for c in vertex.colour[color_index]]))
File "C:\Users\[UserName]\AppData\Roaming\Blender Foundation\Blender\3.3\scripts\addons\s4studio\blender\__init__.py", line 226, in set_color
mesh_data.color_attributes [color_index].data[loop].color_srgb = color
AttributeError: 'ByteColorAttributeValue' object has no attribute 'color_srgb'
blenderkit addon: Verbose is enabled
blenderkit addon: Read in JSON settings from file
changing mode from None to OBJECT select=None
Mode is now None
changing mode from None to OBJECT select=None
Mode is now None
changing mode from None to OBJECT select=None
Mode is now None
changing mode from None to EDIT select=<bpy_struct, Object("rig") at 0x000001E81246DD08>
Mode is now EDIT
changing mode from EDIT to POSE select=<bpy_struct, Object("rig") at 0x000001E81246DD08>
Mode is now POSE
changing mode from POSE to EDIT select=<bpy_struct, Object("rig") at 0x000001E81246DD08>
Mode is now EDIT
changing mode from EDIT to EDIT select=None
Mode is now None
changing mode from None to OBJECT select=<bpy_struct, Object("rig") at 0x000001E81246DD08>
Mode is now OBJECT
ROTATING mode= OBJECT active=<bpy_struct, Object("rig") at 0x000001E81246DD08>
ROTATING mode= OBJECT active=<bpy_struct, Object("rig") at 0x000001E81246DD08>
changing mode from OBJECT to POSE select=<bpy_struct, Object("rig") at 0x000001E81246DD08>
Mode is now POSE
changing mode from OBJECT to OBJECT select=<bpy_struct, Object("geom") at 0x000001E8122B8108>
blenderkit INFO: Unregistering BlenderKit add-on [19:57:17.974, __init__.py:2393]
blenderkit INFO: Reported Blender quit to daemon [19:57:17.980, __init__.py:2413]
Blender quit
at S4Studio.Blender.BlenderUtilities.RunBlender(String script, String blend, Boolean background, Boolean check_version) in \\mac\thes4studio\TheS4Studio\S4Studio.Shared\BlenderUtilities.cs:line 231
at S4Studio.Blender.BlenderUtilities.ExportClip(String custom_blend, String custom_clip, String mannequin_folder, String mannequin_texture, String rig_resource) in \\mac\thes4studio\TheS4Studio\S4Studio.Shared\BlenderUtilities.cs:line 441
at S4Studio.ViewModels.Animation.AnimationPackCustomContent.<>c__DisplayClass152_0.<DoExport>b__0() in \\mac\thes4studio\TheS4Studio\S4Studio.Shared\ViewModels\Animation\AnimationPackCustomContent.cs:line 945
at System.Threading.Tasks.Task.InnerInvoke()
at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
at System.Threading.ExecutionContext.RunFromThreadPoolDispatchLoop(Thread threadPoolThread, ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
at System.Threading.ExecutionContext.RunFromThreadPoolDispatchLoop(Thread threadPoolThread, ExecutionContext executionContext, ContextCallback callback, Object state)
at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
--- End of inner exception stack trace ---