Post by Pumcière on May 19, 2024 5:06:06 GMT -5
Hello everyone,
I am experiencing an error with sims 4 studio, with just some items but not all,
For example the GP01 debug tree "treeGP01_EverGreen_01"
I get this error directly after requesting to save the file :
The Sims 4 Studio - Version 3.2.1.7
System.AggregateException: One or more errors occurred. (Object reference not set to an instance of an object.)
---> System.NullReferenceException: Object reference not set to an instance of an object.
at S4Studio.Core.CloneEngine.CloneObj(IDBPFPackage result, String hash_salt, CloneObjectOptions opts, IStringTableCache global_stbl, IResourceProvider game, Sims4FileTable game_filetable, UInt64 instance, String creator, Boolean& swatchable) in \\mac\thes4studio\TheS4Studio\S4Studio.Shared\Core\CloneEngine.cs:line 834
at S4Studio.Shared.ObjectFeatureViewModel.Clone(IDBPFPackage package, String hash, IEnumerable`1 selected_prototypes) in \\mac\thes4studio\TheS4Studio\S4Studio.Shared\ViewModels\App\Features\ObjectFeatureViewModel.cs:line 108
at S4Studio.Shared.FeatureViewModel.<>c__DisplayClass28_0.<CreateItem>b__0() in \\mac\thes4studio\TheS4Studio\S4Studio.Shared\ViewModels\App\Features\FeatureViewModel.cs:line 100
at System.Threading.Tasks.Task.InnerInvoke()
at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
at System.Threading.ExecutionContext.RunFromThreadPoolDispatchLoop(Thread threadPoolThread, ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
at System.Threading.ExecutionContext.RunFromThreadPoolDispatchLoop(Thread threadPoolThread, ExecutionContext executionContext, ContextCallback callback, Object state)
at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
--- End of inner exception stack trace ---
I have already repaired my game, uninstalled and reinstalled Sims 4 studio, the access paths are also correctly indicated, I deleted all the files in my documents folder but nothing happened.
Thank you for your feedback,
I am experiencing an error with sims 4 studio, with just some items but not all,
For example the GP01 debug tree "treeGP01_EverGreen_01"
I get this error directly after requesting to save the file :
The Sims 4 Studio - Version 3.2.1.7
System.AggregateException: One or more errors occurred. (Object reference not set to an instance of an object.)
---> System.NullReferenceException: Object reference not set to an instance of an object.
at S4Studio.Core.CloneEngine.CloneObj(IDBPFPackage result, String hash_salt, CloneObjectOptions opts, IStringTableCache global_stbl, IResourceProvider game, Sims4FileTable game_filetable, UInt64 instance, String creator, Boolean& swatchable) in \\mac\thes4studio\TheS4Studio\S4Studio.Shared\Core\CloneEngine.cs:line 834
at S4Studio.Shared.ObjectFeatureViewModel.Clone(IDBPFPackage package, String hash, IEnumerable`1 selected_prototypes) in \\mac\thes4studio\TheS4Studio\S4Studio.Shared\ViewModels\App\Features\ObjectFeatureViewModel.cs:line 108
at S4Studio.Shared.FeatureViewModel.<>c__DisplayClass28_0.<CreateItem>b__0() in \\mac\thes4studio\TheS4Studio\S4Studio.Shared\ViewModels\App\Features\FeatureViewModel.cs:line 100
at System.Threading.Tasks.Task.InnerInvoke()
at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
at System.Threading.ExecutionContext.RunFromThreadPoolDispatchLoop(Thread threadPoolThread, ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
at System.Threading.ExecutionContext.RunFromThreadPoolDispatchLoop(Thread threadPoolThread, ExecutionContext executionContext, ContextCallback callback, Object state)
at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
--- End of inner exception stack trace ---
I have already repaired my game, uninstalled and reinstalled Sims 4 studio, the access paths are also correctly indicated, I deleted all the files in my documents folder but nothing happened.
Thank you for your feedback,
Pumcière