Post by apnsdias on May 21, 2024 21:13:11 GMT -5
Hi, i have a problem in my s4s... I can't solve it, I've uninstalled it and installed it again, I even restarted my PC and nothing...
The Sims 4 Studio - Version 3.2.1.7
System.AggregateException: One or more errors occurred. (Traceback (most recent call last):
File "<string>", line 1, in <module>
File "C:\ProgramData\S4Studio\Scripts\clipimporter.py", line 44, in <module>
load_clip(clip,rig)
File "C:\Users\[UserName]\AppData\Roaming\Blender Foundation\Blender\3.6\scripts\addons\s4studio\animation\blender.py", line 143, in load_clip
animate_bone(skeleton.pose.bones[ROOT_BONE])
KeyError: 'bpy_prop_collection[key]: key "b__ROOT__" not found'
changing mode from None to OBJECT select=None
Mode is now None
changing mode from None to OBJECT select=None
Mode is now None
changing mode from None to OBJECT select=None
Mode is now None
changing mode from None to EDIT select=<bpy_struct, Object("rig") at 0x0000027625ED8F08>
Mode is now EDIT
changing mode from EDIT to POSE select=<bpy_struct, Object("rig") at 0x0000027625ED8F08>
Mode is now POSE
changing mode from POSE to EDIT select=<bpy_struct, Object("rig") at 0x0000027625ED8F08>
Mode is now EDIT
changing mode from EDIT to EDIT select=None
Mode is now None
changing mode from None to OBJECT select=<bpy_struct, Object("rig") at 0x0000027625ED8F08>
Mode is now OBJECT
ROTATING mode= OBJECT active=<bpy_struct, Object("rig") at 0x0000027625ED8F08>
ROTATING mode= OBJECT active=<bpy_struct, Object("rig") at 0x0000027625ED8F08>
changing mode from OBJECT to POSE select=<bpy_struct, Object("rig") at 0x0000027625ED8F08>
Mode is now POSE
Blender quit
)
---> S4Studio.Blender.BlenderException: Traceback (most recent call last):
File "<string>", line 1, in <module>
File "C:\ProgramData\S4Studio\Scripts\clipimporter.py", line 44, in <module>
load_clip(clip,rig)
File "C:\Users\[UserName]\AppData\Roaming\Blender Foundation\Blender\3.6\scripts\addons\s4studio\animation\blender.py", line 143, in load_clip
animate_bone(skeleton.pose.bones[ROOT_BONE])
KeyError: 'bpy_prop_collection[key]: key "b__ROOT__" not found'
changing mode from None to OBJECT select=None
Mode is now None
changing mode from None to OBJECT select=None
Mode is now None
changing mode from None to OBJECT select=None
Mode is now None
changing mode from None to EDIT select=<bpy_struct, Object("rig") at 0x0000027625ED8F08>
Mode is now EDIT
changing mode from EDIT to POSE select=<bpy_struct, Object("rig") at 0x0000027625ED8F08>
Mode is now POSE
changing mode from POSE to EDIT select=<bpy_struct, Object("rig") at 0x0000027625ED8F08>
Mode is now EDIT
changing mode from EDIT to EDIT select=None
Mode is now None
changing mode from None to OBJECT select=<bpy_struct, Object("rig") at 0x0000027625ED8F08>
Mode is now OBJECT
ROTATING mode= OBJECT active=<bpy_struct, Object("rig") at 0x0000027625ED8F08>
ROTATING mode= OBJECT active=<bpy_struct, Object("rig") at 0x0000027625ED8F08>
changing mode from OBJECT to POSE select=<bpy_struct, Object("rig") at 0x0000027625ED8F08>
Mode is now POSE
Blender quit
at S4Studio.Blender.BlenderUtilities.RunBlender(String script, String blend, Boolean background, Boolean check_version) in \\mac\thes4studio\TheS4Studio\S4Studio.Shared\BlenderUtilities.cs:line 231
at S4Studio.Blender.BlenderUtilities.ExportClip(String custom_blend, String custom_clip, String mannequin_folder, String mannequin_texture, String rig_resource) in \\mac\thes4studio\TheS4Studio\S4Studio.Shared\BlenderUtilities.cs:line 441
at S4Studio.ViewModels.Animation.AnimationPackCustomContent.<>c__DisplayClass152_0.<DoExport>b__0() in \\mac\thes4studio\TheS4Studio\S4Studio.Shared\ViewModels\Animation\AnimationPackCustomContent.cs:line 945
at System.Threading.Tasks.Task.InnerInvoke()
at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
at System.Threading.ExecutionContext.RunFromThreadPoolDispatchLoop(Thread threadPoolThread, ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
at System.Threading.ExecutionContext.RunFromThreadPoolDispatchLoop(Thread threadPoolThread, ExecutionContext executionContext, ContextCallback callback, Object state)
at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
--- End of inner exception stack trace ---
He doesn't let him take off the pose and the clothes are also without the rig to use in the blender, can anyone help me?
The Sims 4 Studio - Version 3.2.1.7
System.AggregateException: One or more errors occurred. (Traceback (most recent call last):
File "<string>", line 1, in <module>
File "C:\ProgramData\S4Studio\Scripts\clipimporter.py", line 44, in <module>
load_clip(clip,rig)
File "C:\Users\[UserName]\AppData\Roaming\Blender Foundation\Blender\3.6\scripts\addons\s4studio\animation\blender.py", line 143, in load_clip
animate_bone(skeleton.pose.bones[ROOT_BONE])
KeyError: 'bpy_prop_collection[key]: key "b__ROOT__" not found'
changing mode from None to OBJECT select=None
Mode is now None
changing mode from None to OBJECT select=None
Mode is now None
changing mode from None to OBJECT select=None
Mode is now None
changing mode from None to EDIT select=<bpy_struct, Object("rig") at 0x0000027625ED8F08>
Mode is now EDIT
changing mode from EDIT to POSE select=<bpy_struct, Object("rig") at 0x0000027625ED8F08>
Mode is now POSE
changing mode from POSE to EDIT select=<bpy_struct, Object("rig") at 0x0000027625ED8F08>
Mode is now EDIT
changing mode from EDIT to EDIT select=None
Mode is now None
changing mode from None to OBJECT select=<bpy_struct, Object("rig") at 0x0000027625ED8F08>
Mode is now OBJECT
ROTATING mode= OBJECT active=<bpy_struct, Object("rig") at 0x0000027625ED8F08>
ROTATING mode= OBJECT active=<bpy_struct, Object("rig") at 0x0000027625ED8F08>
changing mode from OBJECT to POSE select=<bpy_struct, Object("rig") at 0x0000027625ED8F08>
Mode is now POSE
Blender quit
)
---> S4Studio.Blender.BlenderException: Traceback (most recent call last):
File "<string>", line 1, in <module>
File "C:\ProgramData\S4Studio\Scripts\clipimporter.py", line 44, in <module>
load_clip(clip,rig)
File "C:\Users\[UserName]\AppData\Roaming\Blender Foundation\Blender\3.6\scripts\addons\s4studio\animation\blender.py", line 143, in load_clip
animate_bone(skeleton.pose.bones[ROOT_BONE])
KeyError: 'bpy_prop_collection[key]: key "b__ROOT__" not found'
changing mode from None to OBJECT select=None
Mode is now None
changing mode from None to OBJECT select=None
Mode is now None
changing mode from None to OBJECT select=None
Mode is now None
changing mode from None to EDIT select=<bpy_struct, Object("rig") at 0x0000027625ED8F08>
Mode is now EDIT
changing mode from EDIT to POSE select=<bpy_struct, Object("rig") at 0x0000027625ED8F08>
Mode is now POSE
changing mode from POSE to EDIT select=<bpy_struct, Object("rig") at 0x0000027625ED8F08>
Mode is now EDIT
changing mode from EDIT to EDIT select=None
Mode is now None
changing mode from None to OBJECT select=<bpy_struct, Object("rig") at 0x0000027625ED8F08>
Mode is now OBJECT
ROTATING mode= OBJECT active=<bpy_struct, Object("rig") at 0x0000027625ED8F08>
ROTATING mode= OBJECT active=<bpy_struct, Object("rig") at 0x0000027625ED8F08>
changing mode from OBJECT to POSE select=<bpy_struct, Object("rig") at 0x0000027625ED8F08>
Mode is now POSE
Blender quit
at S4Studio.Blender.BlenderUtilities.RunBlender(String script, String blend, Boolean background, Boolean check_version) in \\mac\thes4studio\TheS4Studio\S4Studio.Shared\BlenderUtilities.cs:line 231
at S4Studio.Blender.BlenderUtilities.ExportClip(String custom_blend, String custom_clip, String mannequin_folder, String mannequin_texture, String rig_resource) in \\mac\thes4studio\TheS4Studio\S4Studio.Shared\BlenderUtilities.cs:line 441
at S4Studio.ViewModels.Animation.AnimationPackCustomContent.<>c__DisplayClass152_0.<DoExport>b__0() in \\mac\thes4studio\TheS4Studio\S4Studio.Shared\ViewModels\Animation\AnimationPackCustomContent.cs:line 945
at System.Threading.Tasks.Task.InnerInvoke()
at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
at System.Threading.ExecutionContext.RunFromThreadPoolDispatchLoop(Thread threadPoolThread, ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
at System.Threading.ExecutionContext.RunFromThreadPoolDispatchLoop(Thread threadPoolThread, ExecutionContext executionContext, ContextCallback callback, Object state)
at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
--- End of inner exception stack trace ---
He doesn't let him take off the pose and the clothes are also without the rig to use in the blender, can anyone help me?