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Post by celestialroyals on May 24, 2024 14:18:15 GMT -5
imgur.com/a/PiRaY9KHi everyone! I have been testing out my deco sims in-game and I have noticed these strange shadows that are moving across the deco sims (they're not static) and I am wondering if anyone knows why they're showing up? I have SSAO disabled in my game. Could it be an issue with the bump map, spec map, or the mesh itself? Do I have to disable SSAO in S4Studio too for this deco sim? Here's a link to the package file www.dropbox.com/scl/fi/m37r6ch4hw06s7gv2pouz/LizabetaMorozovStatue.package?rlkey=ytvjlo26m114ad9nqwnda4pxg&st=ldc02dqt&dl=0Thank you! Edit: I check out a creator's deco sim in-game and noticed the same shadows when the deco sim is in direct sunlight, so perhaps this might be normal of deco sims? If it is, please let me know! For context, I used the decimate modifier to lower the poly count when creating this deco sim.
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Post by mauvemorn on May 25, 2024 2:06:34 GMT -5
Hi.What version of blender are you using?
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Post by celestialroyals on May 25, 2024 9:07:20 GMT -5
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Post by mauvemorn on May 25, 2024 9:25:13 GMT -5
- in blender in edot mode select everything with A; - Remove doubles with merge distance set to 0.0001. This will fix the problem with random seams; - switch shading to solid and you'll see dark shadows along edges that should be shaded as sharp; - deselect everything with A, Select - Select Sharp edges, change angle to about 65; - press C, holding Shift, deselect edges you dont need to be shaded as sharp; - Mesh - Edges - Edge split - save, import into the package; - Go to the Warehouse tab > Model LOD > Edit Items... > Phong > Uncheck the Index32 box. Repeat for all Model LODs as well as Model.
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Post by celestialroyals on May 26, 2024 13:00:42 GMT -5
Thank you, I'll try this out!
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