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Post by BammBamm on May 31, 2024 17:28:35 GMT -5
The beads on my top are deformed when standing still and then get even worse when increasing the chest size. I have an inkling it probably has to do with my uv_1 or weights :( I would appreciate any help I can get, thank you. Package fileBlend fileMisc Info:1. S4S version: 3.2.1.9 2. Blender version: 3.3.2 3. Issue: Deformed beads on swimsuit. 4. Category: 'Full-body clothes' Thumbnail image: ----- ----- This is how it's supposed to look like:And this is how it looks like in CAS:
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Post by mauvemorn on Jun 1, 2024 2:26:52 GMT -5
Hi. - choose uv_1; - enable sync in uv editor; - in 3d view hover over one bead, press L to select it; - in 3d view UVs - Merge - at center; - check how it works in-game; - if still bad, select one vertex in the middle of one bead, press Ctrl L, then click on Paste to selected for all vertex groups; - then, just in case, Mesh - Weights - Normalize all
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Post by BammBamm on Jun 2, 2024 14:46:39 GMT -5
Thank you very much like always, it fixed it! May I please ask for your help on something else I've noticed? I have noticed weird normals on my top and can't seem to fix them no matter what I fidget around with. Do you know if there are any solutions? Updated blend
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Post by mauvemorn on Jun 3, 2024 3:08:17 GMT -5
When you extruded the mesh to add side geometry, you created sharp edges. They need to be split to be shaded as sharp - select everything with A and Mesh - Merge - By distance to remove sharp edges on the body where they should not be; - change the shading to Material and Studio to see this issue in blender; - select one seam ( red edge ); - Select - select similar - seam to select all of them; - holding shift, deselect edges that should not be split as sharp; - you can enable sync in uv editor and deselect all balls there; - Mesh - Split - Faces by edge.
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Post by BammBamm on Jun 3, 2024 12:51:05 GMT -5
Oh my GOOSHH AAAA. Thank you so so much, it is all working ;;
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