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Post by blenthii on Jun 1, 2024 12:23:57 GMT -5
Hello! So this is a very amateur question, as I've only recently started my Sims 4 CC journey. I'm starting out by just doing some basic recolors as practice, and I was curious...how do you make an object work as a true standalone mesh? For example, if I wanted to use a clothing item from an expansion pack as a base, how drastically would I need to edit the mesh in Blender for it to count as a new mesh and not require the expansion pack to work?
In general, if someone could explain to me why items can't have duplicate meshes or why S4S can't generate independent meshes, that would be useful just for the sake of learning! I think I vaguely get the gist, but I haven't seen it laid out clearly, so I'd love to learn :-)
But my biggest question is just the first one! And if anyone can link to any tutorials for doing simple mesh edits on base game objects, that would be very helpful too.
Thank you so much! And sorry for the stupid questions...you just have to start somewhere, haha!
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Post by mauvemorn on Jun 1, 2024 12:50:43 GMT -5
Hi. When you clone an item with Create CAS Standalone/Create 3D mesh, all of its resources are referenced, meaning the file does not contain any meshes or images, just their identifiers. As you start to import new resources, identifiers change and these connections are severed. If your package includes all resources it needs to function independently, it will become truly standalone. It does not matter what these resources look like, so long they are included. If you were to do this to a pack item, it would be considered a form of piracy, which we cannot discuss on this forum.
if this is not the goal and you just had a different idea about how this works, then do not worry about the shape.
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Post by blenthii on Jun 1, 2024 15:07:09 GMT -5
Hi. When you clone an item with Create CAS Standalone/Create 3D mesh, all of its resources are referenced, meaning the file does not contain any meshes or images, just their identifiers. As you start to import new resources, identifiers change and these connections are severed. If your package includes all resources it needs to function independently, it will become truly standalone. It does not matter what these resources look like, so long they are included. If you were to do this to a pack item, it would be considered a form of piracy, which we cannot discuss on this forum. if this is not the goal and you just had a different idea about how this works, then do not worry about the shape. Oooooh I see! This makes sense, thank you very much! I didn't want to just replicate pack items for availability, I was mostly thinking of stuff like giving them shorter sleeves, and wondering if the base pack would still be required if I did that plus recolored the base. In general, would recoloring pack items in a way that makes them a standalone mesh that doesn't need that pack, still be considered a form of piracy? That's not my intention at all, I'd like to make things I can properly share, so if so, thank you very much for the warning! I know to avoid that now :-)
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Post by mauvemorn on Jun 1, 2024 16:04:32 GMT -5
If you replace only meshes and diffuse maps, the package will still need the pack because other maps will stay referenced. If other maps are included, then it will be fully standalone. Technically, it is piracy. However, EA does not monitor this. Some websites may not accept it, though, cause they don’t want problems. Makes no sense to come for one person sharing pack item edits for free on their blog, but a big website like TSR is a different story, of course
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