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Post by valentinm on Jun 3, 2024 2:55:00 GMT -5
Hello, so I'm trying to help someone with their mesh having these weird shadows. It looks like this in-game: Can anyone help out? I couldn't figure it out myself. Link to both .package and .blend files.
Original mesh is from Sketchfab.
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Post by valentinm on Jun 4, 2024 3:57:16 GMT -5
bump
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Post by mauvemorn on Jun 4, 2024 4:11:04 GMT -5
Hi. Clone any maxis item and take a look at its normal and specular maps. Yours must be like that, so either remove them or make proper ones Also, the mesh is not properly adapted - find a similar maxis item, clone it, export the blend. In the scene there will be an object, one or two shadows, possibly more objects ( for glass, for example );
- append/import your object, select it, rename uv map to uv_0. This does not happen when you join meshes; - ignore uv_1, objects have the same uv_0 and uv_1 maps;
- in most cases the original object will have one or multiple vertex groups. You need to double-click on it to rename, Ctrl C to copy the name ( usually transformBone ), then create a new vertex group on your mesh, paste the name. If there is only one vertex group, switch to edit mode, select everything with A, and assign the whole mesh to it. This is the part that does not happen when you join meshes; - give the mesh the same cut number;
- you may need to adjust uv_0 if it was not square or rectangular;
- you may also need to vertex paint the mesh if it needs to light up; - you may need to adjust the meshgroups of shadow underneath the object in edit mode; - delete the reference, save
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Post by valentinm on Jun 4, 2024 18:36:30 GMT -5
Thank you, it worked! It does still look like this when viewed from this angle. And how do I make it so that the sim holds it properly?
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Post by mauvemorn on Jun 5, 2024 11:38:27 GMT -5
Looks like an incorrectly made specular
You need to put this object exactly where the original one was, right now it is not in the center of the scene
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